A Plague Tale: Innocence Review
Posted: 20 months ago, last updated 2 days ago.
Play involves working through the world while keeping both siblings safe. You work individually and together to solve puzzles, fight enemies and find ways forward. You must carefully search for materials and resources to enhance your abilities and make the later levels easier.
Fights are quite tough and involve targeting enemies multiple times. The auto-aim can help this, but it is still a challenge for newer players. You also flee from the infestations of rats, using light for different sources as a means of safety which leads to more complex puzzles.
The result is a game with surprisingly convincing chemistry between the children, and a compelling story to discover as you interact with the world and inhabitants you find. The unique game-play with the siblings combines with survival elements from other games like The Last of Us to create a compelling experience for older teenagers.
On PlayStation 5 the game has improved visuals and makes extensive (and nuanced) use of the haptic feedback vibrations. Most successful is feeling the movement of the younger brother's hand fed through the right trigger when you grab it to run.
A Plague Tale: Innocence
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Xbox Game Pass
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Additional in-game purchases are offered for items that enhance the experience. "Coats of Arms" content offers alternative outfits for a small cost.
Vibration feedback is detailed and used both for effect (things like horse hoofs of the ground) but also useful environmental interactions like gentle vibration when you walk through shrubs and grasses in which you can hide. Visual markers (quite small) show you where off-screen enemies are coming from, mirroring the directional audio. These change from white to red to indicated whether they have seen you. Also the screen edge glows with a colour to indicate the direction of threat or injury.
Items you can interact with or collect are shown with a Button image (Triangle) as you approach. Special items are also highlighted by a larger blue box that indicates what they are. Things you can climb are signposted with a white icon (although this isn’t very large there is also a line either side of it).
The weapon selection wheel provides assistance text about what each item is useful for.
Navigation is with environmental clues, which work well as the game is relatively linear. At times you can also press R3 (click the right stick down) so the camera indicates an important feature up ahead, or a destination.
Our A Plague Tale: Innocence Accessibility Report documents 25 accessibility features:
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