A Short Hike Review
Posted: 10 months ago, last updated 2 weeks ago.
Author: Andy Robertson.
You play as a bird named Claire who is trying to take her mind off things. She is visiting her Aunt, who lives and works in a provincial park. Jump, climb, and soar through the various regions of the park. Meet other folks along the way, some of whom are dealing with their own problems. Find hidden tools and treasures to prepare for your ascent to the peak. A Short Hike is a relaxed but sincere expression of the peace and simple joy of a walk in the woods.
- Explore the island any way you like. Choose your own path to follow and see where it leads you. You never know what you might stumble into!
- Hike at your own pace — there’s no need to rush to the summit! Take your time fishing along the river banks or swimming by the lakeshore.
- Collect hidden treasures to reach new heights. Try taking a dive off the mountain peaks to soar above the forests.
- Chat with the other hikers you meet along your route. You might be able to help each other out!
- Listen to a lush original soundtrack by Mark Sparling that progresses dynamically as you explore the wilderness.
Rating: PEGI 3+, ESRB EVERYONE
Release Date: 05/04/2019, updated in 2020
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Low Pressure: Game tasks aren’t time-limited or with a high emphasis on performance. Or there is a low pressure play-mode available.
View Control Mapping: You can view a map of controls during play.
Tutorials: There are helpful tutorials, instructions and tips.
How much reading or listening comprehension is required, and how accessible this is.
Simple Minimal Reading: Minimal reading is required.
Large Clear Text: Text is large and clear, or can be adjusted to be.
High Text Contrast: Text colour contrasts to background.
Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.
Speaker Indicator: Captions or icons and speech bubbles indicate who is speaking.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Bright Colourful Palette: Game uses bright colours and is generally high contrast.
No Flashes: No flashing strobe effects or you can disable them.
Audio Cues for Visual Events: Audio is provided to indicate visual events.
Motion sickness friendly: Option to reduce motion sickness (motion blur, depth of field, field of vision).
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Customise Audio Levels: Control volume levels of specific events and elements in the game.
Play Without Hearing: No audio cues are necessary to play the game well
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators... read more about system accessibility settings.
Supported by PlayabilityInitiative
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