A Space for the Unbound Preview
Posted: 7 months ago, last updated 4 months ago.
The game is set in rural Indonesia during the late 90s, and features hand-drawn and animated pixel art. It is a story-driven experience, relaxing but with a hint of suspense, where much of the interaction is with town-folks who share their personal stories.
The journey is one of self-discovery, following the relationship of a boy and girl at the end of their high-school years. As they help people get unstuck, and move their own lives forwards, they discover supernatural events that begin to threaten their whole existence.
This game has been rated PEGI 12+.
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Reaction-time Not Critical: Individual game actions don’t need quick reactions.
Low Pressure: Game tasks aren’t time-limited or with a high emphasis on performance. Or there is a low pressure play-mode available.
Save Anytime: The game automatically saves progress or you can save any time, and not lose progress.
How much reading or listening comprehension is required, and how accessible this is.
Extensive Complex Reading: Extensive reading required.
Large Clear Text: Text is large and clear, or can be adjusted to be.
Speaker Indicator: Captions or icons and speech bubbles indicate who is speaking.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
1 Button & Single Stick: Can play with button and stick.
Keyboard Alone: Can play with just the keyboard.
Motion Controls Not Required: You don’t need motion controls to play the game.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Bright Colourful Palette: Game uses bright colours and is generally high contrast.
Clear Interface: The game navigation, maps and information are clear to read, large or adjustable.
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping). Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games... read more about system accessibility settings.
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