Adventures With Anxiety

Game image Adventures With Anxiety
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Posted: 11 weeks ago, last updated 9 days ago.

Author: Andy Robertson.

Overview

Adventures With Anxiety is a mini-adventure where you play, as a red dog who is the inner protective voice of a young person. Your role is to guard them against danger, although as you do you cause them anxiety in different ways.

You can play it right in any web browser on any device. It follows the narrative of the young person as they navigate a day at school, parties and other social settings. Play is light touch as you choose different ways to interact with them. These interactions come in the form of battles where you try and wear them down enough to "win" the round.

Each chapter has two different endings based on your choices and calls back to themes you have highlighted as the narrative develops. It's a simple experience that shares what it's like to suffer from anxiety as well as some of the games we play in our heads.

It's an unusual way to engage in the topic of anxiety for older teenagers, and creates a context for nuanced self-reflection and conversations on the topic. The developer created some additional resources to support the game as well.

Details

Release date: December 2019

Platforms: Web Browser.

Genres: Narrative.

 

Tips

Commitment

Duration: This game will take around half an hour to complete.
 
Players: This is a single player game.

Costs

This game is completely free to play. Does not offer in-game purchases, 'loot boxes' or 'battle/season passes'.

YOu can play the game for free here.

Age Ratings

Not yet rated officially. Parents should note that the developer says the game includes "alcohol abuse, sexuality and a lot of swearing". This is always in context to further a realistic understanding of mental health.

At the end of the game, your choices are used to then reflect on these issues with some practical advice and options for action suggested.

Accessibility

Accessibility for this game is as follows:
Difficulty

How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Cognitive Pressure

Reaction-time Not Critical: Individual game actions don’t need quick reactions.

Low Pressure: Game tasks aren’t time-limited or with a high emphasis on performance. Or there is a low pressure play-mode available.

Adjust Speed: Adjust the overall speed of the game, or rewind play for a second attempt, to ease reaction times.

Save Anytime: The game automatically saves progress or you can save any time, and not lose progress.

Assistance

View Control Mapping: You can view a map of controls during play.

Assistance When Stuck: The game notices if you get stuck and provides assistance, such as skipping levels, hints or tutorials.

Tutorials: There are helpful tutorials, instructions and tips.

Reading

How much reading is required to play the game, and how easy this text is to see or customise.

Moderate Reading: Moderate reading required.

Text Visibility

Large Clear Text: Text is large and clear, or can be adjusted to be.

High Text Contrast: Text colour contrasts to background.

Subtitles

Large Clear Subtitles: Subtitles are large and clear, or can be adjusted to be.

Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.

Speaker Indicator and their Tone: Captions indicate who is speaking and their tone.

Controls

How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Mouse Alone: Can play with just the mouse/mouse button/mouse wheel.

One Tap Targeted: Play with touchscreen, tap in specific locations.

Holding Down Buttons Optional: Holding down buttons not required or can be turned off or switched to toggling the action on and off.

Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.

Vibration Optional: Controller vibration not used in the game or you can disable it.

Image

How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Visibility

Bright Colourful Palette: Game uses bright colours and is generally high contrast.

Large Game Elements: Game characters and other elements are large and distinguishable.

High Contrast Mode: You can adjust the contrast of the game to be high-contrast.

Outline Interactive Elements: Characters, platforms and enemies can be outlined for visibility.

Audio Cues for Visual Events: Audio is provided to indicate visual events.

Clear Interface: The game navigation, maps and information are clear to read, large or adjustable.

Supported by PlayabilityInitiative and accessibility contributors: @GeekDadGamer


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Similar Games

The following games are like Adventures With Anxiety. They address a similar topic or offer a similar way to play. They are good options to play next and also good alternatives to Adventures With Anxiety for younger age ratings.

Adventures With Anxiety is in These Lists

In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to Adventures With Anxiety in the following lists:

Walk in Someone Else's Shoes

While many games include characters to interact with, some are specifically designed to make relationships a central element. Whether this is during the rounds of a puzzle game amidst a zombie outbreak or as we race cars around a circuit, they can offer a unique way to think deeply about how we relate to each other and to the games people play.
In contrast to films or books, characters and relationships in video games need to be discovered by the player. Some of my favourite relational moments in games happen amidst other action. Often these other actions – whether shooting, puzzle-solving, or fetching and carrying – serve to underline the difficult, awkward and snatched nature of interpersonal interactions.
 

Know Your Body

Video games offer an opportunity to inhabit another body. Whether we step into the powerful frame of a trained marksman or brave adventurer, while we play we have a different sense of our physicality.

This is not only an enjoyable way to escape the reality of daily life but a chance to reflect on and understand ourselves, and our bodies, better. Stepping into the shoes of a vulnerable, small or endangered character can help us understand for a short while some of what it is like to be someone else.

Whether this is into the awkward teenage years of Mord and Ben in Wide Ocean Big Jacket, the grandparent-escaping Tiger and Bee in Kissy Kissy, the fractured heartbroken body in Gris or the haphazard movement of Octodad we have a chance to reassess our own physicality and how we respond to and treat other people's physicality.

More specifically, to use body therapy language, games offer us a chance to discover the inviolability of our bodies, personal autonomy, self-ownership, and self-determination. In travel, as Andrew Soloman says, we go somewhere else to see properly the place where we have come from. In video games, we step into other bodies so we can better understand our own and those of the people around us.
 

Build Personal Resilience

Psychologists define resilience as the process of adapting well in the face of adversity, trauma, tragedy, threats or significant sources of stress — such as family and relationship problems, serious health problems, or workplace and financial stressors. As much as resilience involves "bouncing back" from these difficult experiences, it can also involve profound personal growth.

Games, by design, present players with adversity and much of the joy of gaming comes from taking on and overcoming unnecessary obstacles. Whether you’re saving the universe from an alien invasion or tending crops in your animal community, playing games mimics the process of resilience.

Image 163 This list of games that can help foster various forms of psychological resilience is compiled with the expert help of Take This. They aim to decrease the stigma, and increase the support for, mental health in the game enthusiast community and inside the game industry. They encourage a game community that welcomes and supports people experiencing mental health challenges, and that recognizes the humanity and mental health of game creators.

The Portal series tell a narrative that you are going to fail. You’re told to give up, but if you ignore this barrage of discouragement you can use it as a way to strengthen your resolve and complete the puzzles even if you have failed twenty times in the process. The Stanley Parable is all about trying again. You can try and re-try your decision making, reaching a variety of different endings.

Dark Souls is a hallmark for a punishing challenge that require resilience. You journey through elaborate lands to adventure, explore, and take heed lest they encounter a battle with a boss or enemy. Celeste is the story of Madeline and the enemies she overcomes while climbing Celeste Mountain. The game specifically calls out that Madeline has anxiety, and the challenges she faces in the environment reflect her own internal struggles and triumphs. Cuphead challenges players to battle relentless bosses in combat-heavy play. Cartoonish and playful, it balances challenging players to grow in skill and offers plenty of entertaining environments and aesthetics to keep you playing.

In Kingdom Hearts you meet many characters that need help - and many boss battles feel almost insurmountable. With help from friends like Donald and Goofy, the player character Sora overcomes the darkness to save his friends and bring hope back to the world. Death Squared is a co-op puzzle game where one player’s mistake makes everyone else lose. You learn cooperative resilience in trying again admits humorous judgments from the unseen “hosts” of the game.

In Animal Crossing you get help from the animal neighbours. You learn to lean on this social and environmental resilience to persevere at building social connections with computer villagers and friends online. Stardew Valley’s farming is about growing and maintaining a homestead. Interweaving the busy work are relationships with the other villagers, many of whom are social models for resilience in their storylines.
 

Branching Stories With Multiple Endings

All games offer you agency. You can win or lose. You can complete them or stop at any time. But there are some games that offer a story that genuinely branches. Where you end up will be different from other players. This not only makes your actions really matter but also gives you a reason to play them again.

Setting aside games that evolve through simulation, or games where once you die it's game over, these branching narrative games tell a story that ends in a certain way because of the choices you made.
 
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