Posted: 6 months ago, last updated 5 months ago.
You push blocks into holes, over pits, avoid spikes, explore caves, and ride sea turtles on your quests to complete each level. Find the kids you need, along with gems and stars that unlock new paths. Meet friends who can help. Explore the interconnected collection of islands.
The puzzles get more complex as you progress and unlock new islands. Unlike most other role play adventure games though, no puzzles you can access are impossible to solve, or require items you don't have yet. If you get stuck you can leave and come back to it later. If you are an expert player you can try and take on the substantial challenge of achieving a 100% completion rate!
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Reaction-time Not Critical: Individual game actions don’t need quick reactions.
View Control Mapping: You can view a map of controls during play.
Practice Area: You can practice freely without opponents or time pressures.
How much reading or listening comprehension is required, and how accessible this is.
No Reading: No reading is required.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Required inputs for the game, or that can be setup with remapping.
1 Button: Can play with single button.
1 Stick: Can play with 1 stick.
Keyboard Alone: Can play with just the keyboard.
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons not required or can be turned off or switched to toggling the action on and off.
Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.
Informative Vibration: Controller vibration indicates aspects of the game, echoing visual and audio cues.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Bright Colourful Palette: Game uses bright colours and is generally high contrast.
No Flashes: No flashing strobe effects or you can disable them.
Audio Cues for Visual Events: Audio is provided to indicate visual events.
Colourblind friendly: Game doesn’t rely on colour or can switch to colourblind friendly mode.
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Visual Cues for Audio Events: Text or other visual indicators of audio events.
Play Without Hearing: No audio cues are necessary to play the game well
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators... read more about system accessibility settings.
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