Posted: 7 months ago, last updated yesterday.
Author: Andy Robertson.
Alto's Odyssey follows up to Alto's Adventure that extends the beautiful snowboarding down mountain descents, dunes and canyons. This time there are hot-air balloons, moving grind rails, swirling wind vortexes, rushing water and wall riding. New dynamic lighting and weather effects like sandstorms and shooting stars add to the visuals.
Both Alto's Adventure and Alto's Odyssey are available in The Alto Collection on Xbox, PlayStation 4 on August 13th, and soon on Nintendo Switch.
Release Date: February 2015, updated in 2018
There is no reading in the main game, but a lot of small text over backgrounds in the Workshop upgrade area and Your Score area. Menus are clearer text. The player character is particularly small. You can earn different characters, some of which are more visible, but these are not all available from the start. There are audio cues for your speed, jumps and power-ups, but not for upcoming visual hazards.
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Practice Area: You can practice freely without opponents or time pressures.
Tutorials: There are helpful tutorials, instructions and tips.
How much reading or listening comprehension is required, and how accessible this is.
Simple Minimal Reading: Minimal reading is required.
High Text Contrast: Text colour contrasts to background.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
1 Button: Can play with single button.
Mouse And Keyboard
Keyboard Alone: Can play with just the keyboard.
Mouse Alone: Can play with just the mouse/mouse button/mouse wheel.
One Tap Anywhere: Play with touchscreen, tap anywhere.
Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Audio Cues for Visual Events: Audio is provided to indicate visual events.
Clear Interface: The game navigation, maps and information are clear to read, large or adjustable.
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately.
Play Without Hearing: No audio cues are necessary to play the game well
Android has accessibility settings including ways to navigate and interact, although not all games support this. Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping). Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games. iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games... read more about system accessibility settings.
The following games are like Alto’s Adventure. They address a similar topic or offer a similar way to play. They are good options to play next and also good alternatives to Alto’s Adventure for younger age ratings.
Alto’s Adventure is in These Lists
In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to Alto’s Adventure in the following lists:
We've found that it's not just parents who have enjoyed the way these games let them in on the world of gaming, but grandparents, uncles and aunts. In fact it's a great list for anyone who's never played a game and wants to know what all the fuss is about.
Many of them are aimed at children and families, but you'll be surprised how many explore deeper, more mature themes in their narratives, or require just as much skill as a fast-paced first-person shooter. This means there's plenty of offer for parents who might lack the reflexes (or interest) to survive a round of Fortnite.
We've focused on the games you might not expect to be played non-violently here, but you can find the full list at Non-Violent Games Of the Day curated by James Batchelor.
These are two publications for Christian audiences, that have invited me to shed light on what a range of video games might mean for those communities. I aim to make connections with faith, the bible and the experience of these video games. This is one way to interpret them which of course invites further and possibly counter interpretations from other perspectives.
Firewatch | Everything | Bury Me My Love | Abzu | Wilmot's Warehouse
Proteus | Joust | Uncharted 3 | Alan Wake | This War of Mine | Journey | Limbo | Spaceteam | A Dark Room | Altos Adventure | A Year Walk | Bioshock Infinite | The Last of Us | Disney Infinity | Everybody's Gone to the Rapture | That Dragon Cancer | Spec Ops The Line | Papo and Yo
It should be noted that many of these games need to be started with more than one button. Some are played by tapping at a fixed point on a touchscreen.
For those needing alternative access there are many possibilities with an accessibility switch. These "switches" come in many shapes and sizes including jumbo buttons, super-sensitive finger switches and sound sensors. In some cases, the spacebar or a Bluetooth keyboard can work just fine. If the player can activate the control and if it can be connected to the games machine, then one-button play becomes a possibility.
This list was compiled with the help of Barrie Ellis, who runs One Switch. On that site you can find equipment to enable a far wider range of games to be played by accessibility switch users. OneSwitch also supports a range of other accessible gaming solutions.
These are interesting games for families, not only because their difficult nature leads to shorter sessions, but also because they foster perseverance and coping with losing. After dying you are sent back to some sort of central village where you can choose upgrades for your next attempt. The incentive to play again once you have been killed is usually that you start with some more equipment or skills.
In this way, by belligerence and a slowly learned understanding of how the game world works and how best to survive, you incrementally get a bit further each time you play. Here are some really good roguelike games for families:
Checkpoint Kids is a magazine about video games for kids by kids. In each issue you’ll find activities, challenges and tasks to complete to help you and your kids understand the importance of gaming.
Checkpoint Kids has teamed up with schools across the country to help them identify gaming as a tool for literacy, creativity and social connection. Working with these schools the magazine is in a unique position provide informative supported by teachers teaching core subjects.
To access Checkpoint Kids activities download the magazine on any mobile device, tablet or access it through your browser, create a free log-in for PocketMags:
Thank you for using our resource, supported by AskAboutGames, ParentZone and PlayAbility Initiative. We are editorially independent, written by parents for parents, but welcome sponsorship, partnership and suggestions. Email our editor for details on these opportunities.
The information on this database is designed to support and complement the in-depth discussion and advice about video game "addiction", violence, spending and online safety in the Taming Gaming book. If you have any concerns or questions in these areas, email our editor who is quick to respond or can arrange for a one-to-one conversation.