Art Of Rally Review
Posted: 7 months ago, last updated 4 months ago.
It's a combination of instinct and memory that Lonely Mountains Downhill delivered so well. The environment and rendering of trees and sunsets impact what you can see of upcoming hazards. It looks exquisite, but it the motion of the car and sense of skill needed from the driver that really works well.
You progress through 60 stages (from Finland to Sardinia, Norway, Japan and Germany) of the golden years of rallying in Career Mode with over 50 iconic cars from the 60s, 70s, 80s, Group B, Group S & Group A. You repair your vehicle in-between stages to enhance performance. Or you can simply head into the leaderboards for daily and weekly challenges.
The handling model has been overhauled from that in Absolute Drift and is much more predictable and less punishing.
From beginner-friendly options to driving modes that’ll challenge the most expert drivers, all players can tackle the races using their favourite rally driving tricks: Scandinavian flick, counter steering, left foot braking, handbrake turns.
No ratings available for this game.
You can adjust the camera to change how large the car appears. You can also adjust the heads-up display. You can disable camera shake and roll. There is a visual display of the audio rev indication. You can control vehicle sound and music separately. Audio feedback for the level of revs of the car.
There is some small text used in the menus.
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Customise Difficulty: Customise different aspects of the game.
Adjustable Between Levels: You can adjust the difficulty between levels/rounds.
Practice Area: You can practice freely without opponents or time pressures.
Tutorials: There are helpful tutorials, instructions and tips.
How much reading or listening comprehension is required, and how accessible this is.
Simple Minimal Reading: Minimal reading is required.
High Text Contrast: Text colour contrasts to background.
Large Clear Subtitles: Subtitles are large and clear, or can be adjusted to be.
Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Keyboard Alone: Can play with just the keyboard.
You can customise the controls for the game as follows:
Remap Buttons: Re-map all buttons/keys.
Swap Sticks: Swap the sticks over.
Remap Sticks: Remap the stick controls to buttons/keys.
Remap Mouse and Keyboard: Remap mouse and keyboard.
Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.
Vibration Optional: Controller vibration not used in the game or you can disable it.
Informative Vibration: Controller vibration indicates aspects of the game, echoing visual and audio cues.
Adjust Mouse/Stick Sensitivity: Adjust how sensitive mouse/stick controls are.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Bright Colourful Palette: Game uses bright colours and is generally high contrast.
Large Game Elements: Game characters and other elements are large and distinguishable.
No Screen Shake: No screen shake effect or this can be disabled.
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank.
Audio Cues for Visual Events: Audio is provided to indicate visual events.
Motion sickness friendly: Option to reduce motion sickness (motion blur, depth of field, field of vision).
Clear Interface: The game navigation, maps and information are clear to read, large or adjustable.
Adjust Head Up Display: Remove or resize head-up display to remove distraction and make more visible.
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Customise Audio Levels: Control volume levels of specific events and elements in the game.
Visual Cues for Audio Events: Text or other visual indicators of audio events.
Play Without Hearing: No audio cues are necessary to play the game well
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators... read more about system accessibility settings.
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