Assassin's Creed Revelations Review
Posted: 3 months ago, last updated 11 weeks ago.
You play Altaïr Ibn-La'Ahad in 12th and 13th century Masyaf, and Ezio Auditore da Firenze in 16th century Constantinople. The game mainly follows Ezio's journey to unlock the secret of Altaïr's vault in Masyaf. It creates an open world Constantinople, Rhodes, Masyaf and Cappadocia. Constantinople is the largest and split in the four districts Constantine, Bayezid, Imperial, and Galata.
Like other games in the series gameplay focuses on a stealth, exploration and combat. You can hide from enemies not only in grass and bushes, but can pull down their hood and slip into crowds to use them as cover. The main protagonist, Ezio, can use the hook-blade to access zip-lines across the environments. The hook-blade is one of the new features introduced in Revelations. You can also use different bombs for tactical advantages.
Expanded in this game is the task of seizing districts of the city from the Templars. Like in Brotherhood, the Templars will send reinforcements to recapture districts, which Ezio must defend in a tactical "tower defence" sub-game.
Assassin's Creed Revelations
Additional in-game purchases are offered for items that enhance the experience. A remastered version available for Xbox One and PlayStation 4 as The Ezio Collection:
- Assassin’s Creed II – Ezio’s saga begins as you fight and explore the open world of the Italian Renaissance in an era of art, riches, and murderous conspiracy.
- Assassin’s Creed Brotherhood – Journey into Italy’s greatest city, Rome, the centre of power, greed, and corruption, as Ezio takes leadership of the entire Brotherhood of Assassins.
- Assassin’s Creed Revelations – Two Assassins, one destiny. Embark on Ezio’s final adventure as he walks in the footsteps of his great mentor, Altaïr, on a journey of discovery and revelation in 16th-century Constantinople and the heart of the Ottoman Empire.
Rated PEGI 18 due to occasional strong bad language and frequent strong violence. The game features the ability to attack and kill vulnerable / defenceless characters and engage in motiveless killing. The game also features use of the word "*!@?*".
ESRB MATURE 17+ Blood for Language, Mild Sexual Themes, Violence. Most missions require players to find, stalk, and kill enemies by using a variety of weapons (e.g., daggers, concealed blades, crossbows, gun-like artillery); players can also engage in brawls or sword fights with soldiers. Blood-splatter effects often occur when characters are injured; blood stains sometimes appear on the streets and/or characters' clothing. Some sequences depict close-ups of characters getting stabbed in the throat, and enemies are occasionally impaled amid slow-motion effects. During the course of the game, the dialogue contains some sexual references (e.g., “Now that was a sorry looking whore. Won't be selling her goods for a while,” “Your wife really enjoyed having a real man last night, shorty!” and “You going to try to feel me up again?”). The game also contains the word “sh*t” and a*s,” in addition to Greek/Italian equivalents (e.g., “m*rda” sh*t, “m*laka” a*shole, “c*zzo” d*ck).
When in combat only the enemy you are focused on will be highlighted and glowing. Other enemies will have a small health bar that flashes when that enemy is going to attack. Enemies not in combat will have an icon indicating if they see you.
Objects that can be interacted with will be highlighted. Similarly, the path for some missions will have distinct indicators of where to go in the game world and on the minimap. There is no distinct indicator of what world elements can be traversed while free running.
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
View Control Mapping: You can view a map of controls during play.
Practice Area: You can practice freely without opponents or time pressures.
Tutorials: There are helpful tutorials, instructions and tips.
How much reading or listening comprehension is required, and how accessible this is.
Simple Minimal Reading: Minimal reading is required.
High Text Contrast: Text colour contrasts to background.
Some spoken content has subtitles: Some spoken content has subtitles.
Speaker Indicator: Captions or icons and speech bubbles indicate who is speaking.
Some Dialogue is Voiced: Some of the game dialogue and narrative is voice acted.
How the game provides guidance and assistance to navigate its worlds and spaces.
Way-finding information provided to aid navigation.
Adjust Head-Up Display: Remove or resize the head-up display to remove distraction and make it more visible.
Game Map: View a map of the game world during play, with points of interest and missions highlighted throughout the entire game.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Invert X/Y Axis: You can invert the direction required to control looking and aiming.
Vibration Optional: Controller vibration not used in the game or you can disable it.
Adjust Mouse/Stick Sensitivity: Adjust how sensitive mouse/stick controls are.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Turn Off Blood: Reduce or disable graphic content of blood and gore.
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately.
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping). Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games... read more about system accessibility settings.
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