Astro's Playroom Review
Posted: 5 months ago, last updated 3 weeks ago.
In the game you control your little character as he jumps, dodges and explores his way around the levels. Unlike other platform games, this has a trick up its sleeve in the form of the DualSense controller's ability to let you feel your way around levels.
The rumble feedback lets you get a sense of the rain that falls on you or the fluttering of snow fall. The adaptive triggers get harder to press when aspects of the game demand -- like judging how tight to pull a spring before releasing. This means you need deft soft touches as much as quick hard presses -- like when you have to gently press the triggers to grip a hand hold without doing it too tight and making them crumble.
This is a great game to play with the family, not only as a demo of the new controller but as a game that will hold your attention for a considerable time. Also, because of the different skills required you may find a wider audience of players than usual platform games.
Players: This is a single player game.
Rated PEGI 7.
ESRB EVERYONE 10+ Fantasy Violence. While enemies chase, smash, or shoot projectiles at Astro, players can dispatch them via melee/spin attacks, resulting in robots bursting into fragments and coins. In some sequences, players can use gun-like blasters that shoot coloured balls at a frenetic pace; players can also use a bow and arrow to defeat enemies, resulting in mild explosions. One game mode allows players to shoot other Astro-type robots with blasters in order to disturb/stall opponents from completing an objective.
Our Astro's Playroom Accessibilty Review details 12 accessibility features:
DifficultyCognitive Pressure: Low Pressure
ReadingReading Level: Simple Minimal Reading
Subtitles: Any spoken content has subtitles
ControlsGamepad: Multiple Buttons & Two Sticks
Motion: Motion Controls Available
Controller Vibration: Informative Vibration
ImageVisibility: Bright Colourful Palette
Visibility: Large Game Elements
Audio Cues for Visual Events: Audio Cues for Visual Events
AudioAudio Events: Visual Cues for Audio Events
Play Without Hearing: Play Without Hearing
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