Blind Spot Review
Posted: 5 months ago.
You find the invisible targets through the hot-or-cold vibration feedback system. As you place a finger on the screen you are "guided" to the target by vibration that increases in frequency as the finger gets closer. Harder levels feature more targets, some of which move. The only way to progress is to be touching all targets simultaneously.
It's a game that is unusual because it can be played without sight or hearing. It was made from a desire to be something to do on a phone that, through focusing attention, might ease anxiety attacks. The experience is one that is both engaging and relaxing.
"There is no winning or losing, only progress and movement."
Difficulty is determined exclusively by the level you’re on. It starts easy and gets harder. As difficulty increases the number of targets to find and how much they move increases. You can choose to start on the easiest level and then progress, or you can start at harder level from the beginning.
At the beginning of each level it announces the start with vibration and indicates the number of targets to find with a series of vibration pulse. If you take your fingers off the screen the game provides vibration pulses of the number of targets.
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Select Difficulty: Select difficulty from a range of presets.
Adjustable Between Levels: You can adjust the difficulty between levels/rounds.
Reaction-time Not Critical: Individual game actions don’t need quick reactions.
Low Pressure: Game tasks aren’t time-limited or with a high emphasis on performance. Or there is a low pressure play-mode available.
Save Anytime: The game automatically saves progress or you can save any time, and not lose progress.
Assistance When Stuck: The game notices if you get stuck and provides assistance, such as skipping levels, hints or tutorials.
Tutorials: There are helpful tutorials, instructions and tips.
How much reading or listening comprehension is required, and how accessible this is.
Simple Minimal Reading: Minimal reading is required.
Large Clear Text: Text is large and clear, or can be adjusted to be.
High Text Contrast: Text colour contrasts to background.
Large Clear Subtitles: Subtitles are large and clear, or can be adjusted to be.
Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.
All Dialogue is Voiced: All of the game dialogue and narrative can be voiced.
Menus are Voiced: All of the game menus can be narrated for easier navigation.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Two Motions Targeted: Play with touchscreen, two simultaneous taps, swipes or hold gesture.
Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.
Informative Vibration: Controller vibration indicates aspects of the game, echoing visual and audio cues.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Colourblind friendly: Game doesn’t rely on colour or can switch to colourblind friendly mode.
Clear Interface: The game navigation, maps and information are clear to read, large or adjustable.
Play Without Sight: The game can be played without visuals.
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Play Without Hearing: No audio cues are necessary to play the game well
Android has accessibility settings including ways to navigate and interact, although not all games support this... read more about system accessibility settings.
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