Boomerang Fu Review
Posted: 9 months ago, last updated 8 weeks ago.
There are over 30 arenas that include unique tools and traps, as well as moving platforms and foliage to hide in. The game also allows players to tweak settings to tailor battles for their family. For example: friendly fire, shields and chosen power-ups, adding a level of freedom when battling.
You can also switch on and off which power ups you have enables, some of which can completely change the game:
- Move Faster: Increased speed.
- Dash Through Walls: Move through obstacles for a short period.
- Teleport: Warp yourself out of trouble.
- Explosive boomerang: Your attack explodes after a countdown.
- Multi Boomerang: Throw many attacks at once.
- Fire Boomerang: Catches items on fire and does more damage.
- Ice Boomerang: Freezes opponents.
- Disguise: Can transform into one of the objects in the level.
- Shield: Can't be killed for a short period.
- Battle Royale:
- Telekinesis: Move objects in the level to attack.
It sounds simple but because the game uses real physics you can curve your shots and even attack opponents with a clever back swing. It's frantic but highly skilful.
Players: You can play with 6 players in the same room, but you can’t play it online. Battle on a shared screen with each player needing a controller. On Switch you can use one half of a Joy-Con controller for each player.
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Customise Difficulty: Customise different aspects of the game.
How much reading or listening comprehension is required, and how accessible this is.
Simple Minimal Reading: Minimal reading is required.
Large Clear Text: Text is large and clear, or can be adjusted to be.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Remap One Action to Multiple Buttons: Map multiple buttons to a single action.
Holding Down Buttons Optional: Holding down buttons not required or can be turned off or switched to toggling the action on and off.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Audio Cues for Visual Events: Audio is provided to indicate visual events.
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately.
Visual Cues for Audio Events: Text or other visual indicators of audio events.
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games... read more about system accessibility settings.
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