Posted: 7 months ago, last updated 2 weeks ago.
Author: Andy Robertson.
What starts as a novel way to interact with the game slowly encourages the two players to move creatively together as they complete each level. It's a bit silly like the classic game Twister, but also it has elements of dance running through it.
The game features a sphere that rotates using the phone's gyroscope. The sphere has markers placed on top, lined up for the players to pick up by aligning them with the crosshair in the center of the screen.
There are 8 dances in total. 4 of them are light-hearted challenges while the other 4 are graceful, ballet-like choreographies made by the Dutch National Ballet.
Players: You can play with 2 players in the same room, but you can’t play it online. You need two players to play Bounden.
Android has accessibility settings including ways to navigate and interact, although not all games support this. iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games... read more about system accessibility settings.
Bounden is in These Lists
In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to Bounden in the following lists:
Whether it's the crazy puzzles in Baba is You or Twister-like contorsions of Fru or stomach churningly difficulty of walking in Octodad Deadliest Catch, these are games that will make you shreek and laugh together. Then there are silly multiplayer games like Super Pole Riders, Heave Ho or Wii Party where parents, carers and children take on bizarre or precarious challenges. The play often descends into giggling and laughter.
The games in this list are really good for families but have all been selected because they don't include any in-app purchase costs. You either pay a single up-front cost or they enable you to play them for free.
This is not only an enjoyable way to escape the reality of daily life but a chance to reflect on and understand ourselves, and our bodies, better. Stepping into the shoes of a vulnerable, small or endangered character can help us understand for a short while some of what it is like to be someone else.
Whether this is into the awkward teenage years of Mord and Ben in Wide Ocean Big Jacket, the grandparent-escaping Tiger and Bee in Kissy Kissy, the fractured heartbroken body in Gris or the haphazard movement of Octodad we have a chance to reassess our own physicality and how we respond to and treat other people's physicality.
More specifically, to use body therapy language, games offer us a chance to discover the inviolability of our bodies, personal autonomy, self-ownership, and self-determination. In travel, as Andrew Soloman says, we go somewhere else to see properly the place where we have come from. In video games, we step into other bodies so we can better understand our own and those of the people around us.
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