Bury Me My Love Review

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Posted: 9 months ago, last updated 10 weeks ago.

Author: Andy Robertson.

OverviewOverview

Don’t be put off by the name and theme of this intriguing game, an adventure played by choosing responses in what looks like a messaging app. You take the role of the husband of a Syrian migrant travelling to Europe. As the game unfolds in real time, her messages pop up on your phone throughout the day. Choosing the different answers to her questions influences the decisions she makes and the path of her journey. Each playthrough results in a different journey and one of 20 different endings.

The mature theme, easy progression and low time-commitment make this an excellent first game for adults to try. Experience the life of a Syrian migrant in a unique and moving way.

DetailsDetails

Rating: PEGI 7+, ESRB EVERYONE 10+

Release Date: 26/10/2017, updated in 2020

Platforms: Android, Mac, Nintendo Switch, PC and iOS

Genres: Adventure, Narrative and Turn-Based

 

CommitmentCommitment

Duration: This game will take between 2 hours and 4 hours to complete. Play for a few minutes a day and you’ll complete the game in a week or so. The game world proceeds in real-time, so if the character is travelling or sleeping there will often be a considerable time before the next interaction. This slow pace is part of the charm and immersion, but there’s a setting to speed it up if you want to complete the game faster.
 
Players: This is a single player game.

CostsCosts

You can try this game in a free demo. Does not offer in-game purchases, 'loot boxes' or 'battle/season passes'.

You can try a demo of the Prologue to the narrative for free via a web browser.

Age RatingsAge Ratings

PEGI 7 with Implied Violence, Mild Violence.

ESRB EVERYONE 10+.

Rated 12+ on the Apple App Store.

In addition to the official age rating the developer suggests that it's suitable for teenage players because of the real themes included. Parents and carers may want to play the game first before their child.

AccessibilityAccessibility

You can play the game in real time, so you have to wait for the game. Or speed things up so there is no waiting.

Difficulty

How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Cognitive Pressure

Reaction-time Not Critical: Individual game actions don’t need quick reactions.

Low Pressure: Game tasks aren’t time-limited or with a high emphasis on performance. Or there is a low pressure play-mode available.

Adjust Speed: Adjust the overall speed of the game, or rewind play for a second attempt, to ease reaction times.

Save Anytime: The game automatically saves progress or you can save any time, and not lose progress.

Tutorials: There are helpful tutorials, instructions and tips.

Reading

How much reading or listening comprehension is required, and how accessible this is.

Reading Level

Moderate Reading: Moderate reading required.

Extensive Complex Reading: Extensive reading required.

Text Visibility

Large Clear Text: Text is large and clear, or can be adjusted to be.

High Text Contrast: Text colour contrasts to background.

Subtitles

Large Clear Subtitles: Subtitles are large and clear, or can be adjusted to be.

Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.

Speaker Indicator and their Tone: Captions indicate who is speaking and their tone.

Controls

How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

1 Button & Single Stick: Can play with button and stick.

Mouse Alone: Can play with just the mouse/mouse button/mouse wheel.

One Tap Targeted: Play with touchscreen, tap in specific locations.

Holding Down Buttons Optional: Holding down buttons not required or can be turned off or switched to toggling the action on and off.

Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.

Vibration Optional: Controller vibration not used in the game or you can disable it.

Image

How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Visibility

Bright Colourful Palette: Game uses bright colours and is generally high contrast.

Large Game Elements: Game characters and other elements are large and distinguishable.

Visual Distractions

No Flashes: No flashing strobe effects or you can disable them.

No Screen Shake: No screen shake effect or this can be disabled.

No Busy Backgrounds: No distracting backgrounds or you can make them static or blank.

Audio Cues for Visual Events: Audio is provided to indicate visual events.

Motion sickness friendly: Option to reduce motion sickness (motion blur, depth of field, field of vision).

Colourblind friendly: Game doesn’t rely on colour or can switch to colourblind friendly mode.

Clear Interface: The game navigation, maps and information are clear to read, large or adjustable.

Audio

How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Balance Audio Levels: Set music and game sound effects separately.

Visual Cues for Audio Events: Text or other visual indicators of audio events.

Play Without Hearing: No audio cues are necessary to play the game well

System Settings

Android has accessibility settings including ways to navigate and interact, although not all games support this. Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games... read more about system accessibility settings.

Supported by PlayabilityInitiative and accessibility contributors: Andy Robertson



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