Call of the Sea Review
Posted: 8 months ago, last updated 3 weeks ago.
Unlike many adventures, there is no combat. Instead, progress is through solving situational puzzles. Taking inspiration from games like Firewatch, Myst, Soma, and Subnautica, The Call of the Sea invites you to step into someone else's shoes. "Call of the Sea isn't a descent into madness but a rise to sanity," said the developer.
While you explore the tropical island, what becomes apparent is that this is a much about our female protagonist as it is about any external mystery. Investigate the clues left by a previous voyage, piece together what happened, and solve a variety of clever puzzles. The result is a branching story with different endings depending on your choices and interactions.
With many of the puzzles, lots of the information is displayed as text. While it contrasts well (either black on white or white on black), it isn't particularly large and can't be adjusted. Additionally, much of it is written in a cursive, handwritten style that can make it hard to read. The subtitles, while not in this cursive font, are overlaid directly over the gameplay, so they can be difficult to read if they are a similar colour to your current location (ie. white sand).
The island is bright and high contrast, and its cartoon style allows each item to be easily distinguishable from others. Some interactive items are highlighted with small white dots or lights, especially in the opening sections of the game. When in a puzzle, the background is static, or you are zoomed in so only the puzzle is visible.
Our Call of the Sea Accessibility Report details 25 accessibility features:
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