Chicory: A Colorful Tale Preview
Posted: 3 weeks ago, last updated 2 weeks ago.
As the game progresses you explore the Picnic Province, drawing as you go to access new areas. You can interact with the environment in different ways, using your paint to solve puzzles. This unlocks new paint abilities that let you access the hard to reach places.
You collect clothes, plants and furniture as you go so you can dress your character and the place in which you live. How you do this has a permanent effect on the world. This is encouraged with side-quests that leave their mark on the world, too, and often attract the attention of other characters and cause them to gather somewhere new.
On PlayStation 5 the DualSense wireless controller lets you paint using the touchpad, complete with the option to flip the controls so left-handed players can draw with their dominant hand if they prefer. The controller also offers lots of haptic feedback of soft texture rumbles so you can feel as well as see how the world looks.
The result is a game that is enjoyable to spend creative time in, as much as it is to advance the story and adventure. It's a great game for families and new comers. You can visit the phone-booth at any time and call your in-game parents to get a reminder of what you are doing and precise directions to the next goal. It includes further hints with the PS5’s Help system, even offering a thorough 100% walkthrough if you would like it.
View our choice of games like Chicory: A Colorful Tale. This game is good if you want to:
- Step up and help out
- Harm no living thing
- Create something for visitors
- Set your own difficulty
- Play games with visual impairment
- Broaden you gaming diet
- Play games like toys
- Play with DualSense on PlayStation 5
- Escape life's storms for a while
- Paint your game world
- Inhabit another world
- Connect and challenge friends
- Team up experts and beginners
- Get around in unusual ways
- Work in a team to win
Players: You can play with 2 players in the same room, but you can’t play it online. The second player controls a second the brush on the screen. This doesn't limit their involvement apart from interacting with other characters.
The game also ensures that nothing relies on your ability to distinguish colours for puzzle-solving. You can adjust the tint of the visuals to be warmer colours.You can turn off and adjust text animation to make it more readable.
Turn off "wet" sounds for players with misophonia. There are optional content warnings for potentially sensitive/upsetting/scary content.
You can always access a map and make annotations.
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Customise Difficulty: Customise different aspects of the game.
Adjustable Anytime: You can adjust the difficulty while playing.
Reaction-time Not Critical: Individual game actions don’t need quick reactions.
Low Pressure: Game tasks aren’t time-limited or with a high emphasis on performance. Or there is a low pressure play-mode available.
Adjust Speed: Adjust the overall speed of the game, or rewind play for a second attempt, to ease reaction times.
Save Anytime: The game automatically saves progress or you can save any time, and not lose progress.
View Control Mapping: You can view a map of controls during play.
Assistance When Stuck: The game notices if you get stuck and provides assistance, such as skipping levels, hints or tutorials.
Assistance With Direction: Indication of where to go next with arrows, cookie trail and the like.
View Game Map: View a map of the game world during play, with points of interest and missions highlighted throughout entire game.
Tutorials: There are helpful tutorials, instructions and tips.
How much reading or listening comprehension is required, and how accessible this is.
Moderate Reading: Moderate reading required.
Large Clear Text: Text is large and clear, or can be adjusted to be.
High Text Contrast: Text colour contrasts to background.
Large Clear Subtitles: Subtitles are large and clear, or can be adjusted to be.
Speaker Indicator: Captions or icons and speech bubbles indicate who is speaking.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse and Keys: Can play with mouse and multiple keys.
Motion Controls Not Required: You don’t need motion controls to play the game.
You can customise the controls for the game as follows:
Remap Buttons: Re-map all buttons/keys.
Swap Sticks: Swap the sticks over.
Remap Mouse and Keyboard: Remap mouse and keyboard.
Remap One Action to Multiple Buttons: Map multiple buttons to a single action.
Remap Game Menu Access: You can remap buttons to pause and access game menu.
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons not required or can be turned off or switched to toggling the action on and off.
Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction.
Vibration Optional: Controller vibration not used in the game or you can disable it.
Informative Vibration: Controller vibration indicates aspects of the game, echoing visual and audio cues.
You can adjust
Adjust Mouse/Stick Sensitivity: Adjust how sensitive mouse/stick controls are.
Adjust Mouse/Stick Sensitivity, Deadzones and Thresholds: Adjust how sensitive mouse/stick controls are and the related deadzones and thresholds.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Bright Colourful Palette: Game uses bright colours and is generally high contrast.
Large Game Elements: Game characters and other elements are large and distinguishable.
High Contrast Mode: You can adjust the contrast of the game to be high-contrast, or the game already has high contrast visuals.
Outline Interactive Elements: Characters, platforms and enemies can be outlined for visibility.
No Flashes: No flashing strobe effects or you can disable them.
No Screen Shake: No screen shake effect or this can be disabled.
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank.
Audio Cues for Visual Events: Audio is provided to indicate visual events.
Motion sickness friendly: Option to reduce motion sickness (motion blur, depth of field, field of vision).
Colourblind friendly: Game doesn’t rely on colour or can switch to colourblind friendly mode.
Clear Interface: The game navigation, maps and information are clear to read, large or adjustable.
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately.
Visual Cues for Audio Events: Text or other visual indicators of audio events.
Play Without Hearing: No audio cues are necessary to play the game well
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping). PlayStation 5 has a range of system-wide accessibility settings... read more about system accessibility settings.
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