Child of Eden Review
Posted: 22 months ago, last updated 2 weeks ago.
It's similar to an older PlayStation game called Rez, known for its psychedelic rhythm gameplay experience. Flying through space, you shoot various objects that come onto the screen, which each make musical effects as they explode.
Using Kinect players can aim using their hands and clap to change weapons, though traditional controllers can also be used. You can use additional controllers to provide external vibration and during the gameplay adjusts the music to the actions and movements of the players. On PlayStation, you can choose to use the motion-sensitive Move controllers for a similar experience.
Similar to a collection of music albums, the game features 5 levels, called Archives, each with a different visual theme. These are; Matrix, Evolution, Beauty, Passion, and Journey. Each Archive is replayable, changing each time depending on the player's performance and style of play in the previous run.
In controller mode, you can choose between four different button mappings in the settings menu. You can switch between using the controller and motion controls (Playstation Move on PS3 and Kinect of Xbox 360) with a single button. On some of the levels, it can be very easy for your sphere you control to get lost in the background, and the glow that indicates you're targeting something can be very faint and hard to spot as well.
While the soundtrack certainly enhances the experience, all the information you need to play is conveyed to you visually, so you don't need the sound to play.
While most of the text used throughout is large and high contrast, there are some areas where it is hard to read, either due to font, size, or lack of contrast.
Our Child of Eden Accessibility Report documents 14 accessibility features:
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