Cookies Must Die Review
Posted: 6 months ago.
Unlike other platform games, you control your character by dragging a finger on the touch screen to repeatedly aim and throw yourself around. As the game progresses you will face different types of confectionary increasingly difficult to defeat. Cookies Must Die is simplistic in concept but satisfying in its difficulty, ideal for pre-teens to play on their phones and other mobile devices.
It does feature adverts and therefore requires an internet connection to work.
Although text is generally large and on contrast background, picking weapons has smaller text and some on not-contrasting background.
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Assistance With Direction: Indication of where to go next with arrows, cookie trail and the like.
Practice Area: You can practice freely without opponents or time pressures.
Tutorials: There are helpful tutorials, instructions and tips.
How much reading or listening comprehension is required, and how accessible this is.
Simple Minimal Reading: Minimal reading is required.
Large Clear Text: Text is large and clear, or can be adjusted to be.
High Text Contrast: Text colour contrasts to background.
Large Clear Subtitles: Subtitles are large and clear, or can be adjusted to be.
Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.
Speaker Indicator: Captions or icons and speech bubbles indicate who is speaking.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
One Motion Targeted: Play with touchscreen, tap and swipe or hold gesture.
Invert X/Y Axis: You can invert the direction required to control looking and aiming.
Vibration Optional: Controller vibration not used in the game or you can disable it.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Bright Colourful Palette: Game uses bright colours and is generally high contrast.
Large Game Elements: Game characters and other elements are large and distinguishable.
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank.
Audio Cues for Visual Events: Audio is provided to indicate visual events.
Clear Interface: The game navigation, maps and information are clear to read, large or adjustable.
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately.
Visual Depiction of Directional Audio: Indication on screen with arrows, icons, located colour splashes and the like, to show where directional audio for damage, footsteps, environmental or way-finding sounds are coming from.
Android has accessibility settings including ways to navigate and interact, although not all games support this. iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games... read more about system accessibility settings.
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