Crash Bandicoot 4: It's About Time (Series) Review

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Posted: 5 months ago, last updated 8 weeks ago.

Author: Andy Robertson.

OverviewOverview

Crash Bandicoot 4: It's About Time is the latest game in the Crash Bandicoot series, where you play a genetically enhanced bandicoot called Crash and run, jump and bash your way through levels while avoiding hazards.

This new game is from the developers behind Skylanders and has a time-travelling twist as Crash journeys from 1998 to different eras when he finds Lani-Loli mask. Your task is to recover the four Quantum Masks that give you the ability to bend the rules of reality and gain new powers. Each of these masks works like a special upgrade to help you progress through specific elements of the game. For example, the Gravity Mask enables you to platform upside down.

Although it's a one player game it has settings for up to 4 player pass-and-play. You select how many players and when you will pass the controller on and it does the rest.

The main games in the series are largely platformers:
  • Crash Bandicoot (1996) on PlayStation.
  • Cortex Strikes Back (1997) on PlayStation.
  • Warped (1998) on PlayStation.
  • Crash Bash (2000) on PlayStation.
  • Wrath of Cortex (2001) on PlayStation 2, Xbox and GameCube.
  • Twinsanity (2004) on PlayStation 2 and Xbox.
  • Crash of the Titans (2007) on PlayStation 2, Xbox 360, Wii, Nintendo DS, Game Boy Advance.
  • Mind over Mutant (2008) on PlayStation 2, Xbox 360, Wii, PlayStation Portable, Nintendo DS.
  • N. Sane Trilogy (2007) on PlayStation 4, Nintendo Switch, Xbox One, PC.
  • Crash Bandicoot Mobile (2020)
  • Crash Bandicoot 4: It's About Time (2020) on PlayStation 4 and Xbox One.
Portable game systems had smaller versions of the game:
  • The Huge Adventure (2002) on GameBoy Advance.
  • N-Tranced (2003) on GameBoy Advance.
  • Crash Bandicoot Purple: Ripto's Rampage (2004) on Game Boy Advance.
  • Spyro Orange: The Cortex Conspiracy (2004) on Game Boy Advance.
  • Crash Boom Bang! (2006) on Nintendo DS.
Crash Bandicoot racing games are similar to Mario Kart:
  • Crash Team Racing (1999) on PlayStation 2, Xbox, GameCube and Game Boy Advance.
  • Crash Nitro Kart (2003)
  • Crash Tag Team Racing (2005) on PlayStation 2, GameCube, Xbox and PlayStation Portable.
  • Nitro Kart 3D (2008) on iOS
  • Nitro Kart 2 (2010) on iOS
  • Crash Team Racing Nitro-Fueled (2019) on Nintendo Switch, Xbox One and PlayStation 4.
The games were originally created by Naughty Dog who more recently made the Uncharted and The Last of Us games. You can play the original PlayStation Crash Bandicoot game in Uncharted 4.

DetailsDetails

Rating: PEGI 7+, ESRB EVERYONE 10+

Release Date: 09/11/1996, updated in 2020

Platforms: GameCube, Nintendo DS, Nintendo Switch, Nintendo Wii, PC, PlayStation 2, PlayStation 3, PlayStation 4, Xbox, Xbox 360, Xbox One and iOS

Genres: Action, Adventure and Platform

Developer: @ToysForBob

CommitmentCommitment

Duration: This game will take between 15 hours and 20 hours to complete. The varies between the platform games. For the kart racing, the duration is longer because of the fun of repeatedly racing family members.
 
Players: This is a single player game.

CostsCosts

Additional in-game purchases are offered for items that enhance the experience.

For example, in Crash Team Racing you can purchase more courses and vehicles.

Age RatingsAge Ratings

Crash Bandicoot 4: It's About Time is rated PEGI 12 because it features use of bad language. This game contains infrequent bad language ('*!@?*', 'bloody', 'shite', 'bollocks'). Violence is cartoon-like and is either directed at fantasy characters or at human-like characters with unrealistic proportions. Violence is unrealistic, as are reactions to it, with enemies disappearing in puffs of smoke and bosses flashing when hit. There are some boss fights and chase scenes that feature enemies with designs that might scare younger children.

Older Crash games are usually rated PEGI 7. For example, Crash Bandicoot N. Sane Trilogy is rated PEGI 7 for mild violence against human characters and depictions of non-realistic violence set in a child-friendly setting or context. Enemies can be defeated using a spin attack or simply by jumping on their heads. They range from fantastical to human-like. All violence is the game is generally very mild and does not emphasize pain or suffering in any way. One of the boss fights features a realistic machine gun (Tommy Gun). Another boss fight has you fight and defeat a human foe.

Crash Bandicoot 4: It's About Time is rated ESRB EVERYONE 10+ for Alcohol Reference, Cartoon Violence, Comic Mischief, Language.

AccessibilityAccessibility

Crash Bandicoot 4: It's About has a couple of difficulty modes. Modern mode gives you infinite lives and when you die you restart from the checkpoint. Retro has limited lives and when you run out you start from the beginning.

Difficulty

How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Select Difficulty: Select difficulty from a range of presets.

Assistance

View Control Mapping: You can view a map of controls during play.

Assistance With Direction: Indication of where to go next with arrows, cookie trail and the like.

Tutorials: There are helpful tutorials, instructions and tips.

Reading

How much reading or listening comprehension is required, and how accessible this is.

Simple Minimal Reading: Minimal reading is required.

Text Visibility

Large Clear Text: Text is large and clear, or can be adjusted to be.

High Text Contrast: Text colour contrasts to background.

Subtitles

Large Clear Subtitles: Subtitles are large and clear, or can be adjusted to be.

Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.

Speaker Indicator: Captions or icons and speech bubbles indicate who is speaking.

Controls

How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.

Remap Buttons: Re-map all buttons/keys.

Holding Down Buttons Optional: Holding down buttons not required or can be turned off or switched to toggling the action on and off.

Vibration Optional: Controller vibration not used in the game or you can disable it.

Image

How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Visibility

Bright Colourful Palette: Game uses bright colours and is generally high contrast.

Large Game Elements: Game characters and other elements are large and distinguishable.

Audio Cues for Visual Events: Audio is provided to indicate visual events.

Audio

How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Balance Audio Levels: Set music and game sound effects separately.

System Settings

Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. The Wii has a few helpful settings, like disable rumble, but you have to use gesture controls for most games and the system menu. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping). Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games. iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games... read more about system accessibility settings.

Supported by PlayabilityInitiative and accessibility contributors: Andy Robertson



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