Posted: 17 months ago, last updated 2 weeks ago.
Play involves exploring the world, meeting and recruiting powerful allies and of course battling the dark powers. Each person you meet has their own story and skills that help and influence your tactics and decisions. As you progress you have to make choices with far-reaching consequences both for the people in your team and the world around you.
A big novelty of the game is being able to see the state of the world in the past and the future in real-time as you walk around. The screen is divided into three and as the world is seen through each section you can see the past and future. People get older, buildings are changed and the choices you make are seen in real-time.
Combat also leans into this time shifting mechanic. It's turn-based but lets you warp your enemies into the past or future. This enables you to synchronise attacks for enhanced group abilities, and master the timing of attack and defence.
Beyond the novelties, Cris Tales offers an unusual story that requires your wits to uncover and undo a multi-faceted plot to end the world. Climb aboard an airship or boat and traverse this handcrafted, dark fairytale world. From the shining kingdom of Crystallis to the slums of Saint Clarity, discover each unique location and shape its future.
Rated for younger players in Australia. Rated Parental Guidance (PG) for Mild Fantasy Violence.
10+ year-olds usually have the required skill to enjoy this game. Still, it's important for parents and guardians to consider the maturity required to process the game content.
Matias will give you a reminder of what you need to do next when you press the Hint button, and further helpful details can be found in your Quest Log.
There overland map in the game that is used to travel between major locations is very unclear and can be very challenging for navigation and spatial orientation. The areas on the map are not labelled, and in many cases it isn't clear if area on the map can be entered until you approach and check if an Enter button prompt appears. You are unable to zoom out to get a big picture view of the world from the map screen, and there is no directional indicator for your next destination.
Inside each area there are usually many locations that can be visited and viewed in the past, present, and future. There is no map available for these areas or indicators of where you need to visit for main or side quests, save points, inns, shops, or any other useful features, which can leave you spending a lot of time backtracking or searching for important locations if you aren't paying close attention to the layout.
Diversity and Inclusion
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