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Cross Code Review

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Posted: 16 months ago, last updated 10 weeks ago.

Author: @GeekDadGamer, Thom Robertson and Jo Robertson.


CrossCode is a retro-inspired role-play where players control a mute character who has lost their memory called Lea. The sci-fi story contains fast-paced battles, puzzles and quests as well as a wide range of abilities and equipment to level up and upgrade your character.

This is a huge game with loads of detail. You can extensively customise your character and there is an elemental attack system that offers more ways to upgrade and develop your abilities. The worlds, narrative and quests are also extensive and will lead you into ever more things to do.

With over 100 quests, players meet and interact with the many characters they meet along the way. There's a large map and 120 different types of enemies. There are boss fights, including many dungeons that can be entered all with unique themes and puzzle mechanics that are solved by throwing projectiles.

DetailsGame Details

Content Rating: PEGI 12

Release Date: 09/07/2020

Platforms: PC, PS4, Switch and Xbox One

Genres: Action, Adventure, Narrative, Puzzle and Role-Playing

Developer: @RadicalFishGame


View our choice of games like Cross Code. This game is good if you want to:


Duration: This game will take between 40 hours and 50 hours to complete.
Players: This is a single player game.


Cross Code usually costs £15.99 to £17.99.

Cross Code

Additional in-game purchases are offered for items that enhance the experience. You can buy an extension to the game, A New Home, that continues events with a story about Lea on her journey figuring out the truth, use your elements like never before and don't forget to finish the raid. This time for real.
  • Fresh content which will entertain you for about 8-10 hours
  • Explore the probably biggest dungeon we've ever created
  • Fight against new enemies and bosses
  • Run over water for the very first time

Age RatingsAge Ratings

Content Rating

Rated PEGI 12 with Mild Swearing.


This game supports accessibility in the following ways:
  • Difficulty: You can adjust the difficulty through three sliders. Received Damage adjusts how strong enemies are. Enemy Attack Frequency adjusts how quickly enemies attack. Puzzle speed adjusts how quickly you have to react to solve the puzzles.
  • Reading: There is considerable reading. Dialogue is white text on a black background, with important words highlighted in yellow, but can't be resized. You can adjust the speed of the text and the amount of space around the text.
  • Controls: You can opt to use the mouse to click near character to attack and use the mouse wheel to select elements. You can opt to tap rather than hold to access the menu. There is minimal remapping of gamepad button, but you can map two keys to every action on keyboard settings.
  • Image calibration: You can adjust how large the pop-up information boxes are and how long they stay on the screen. You can also pick between hidden, normal and small for the head-up-display as well as what information pops up. You can select to have a pointer over the character who is talking. You can opt to show visual indicators for damage. You can adjust or turn off the screen shake. You can disable visual particle, weather and lighting effects. You can double the size of the graphics.
  • Audio calibration: Adjust music and game sound volume separately.

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