Posted: A year ago, last updated yesterday.
This vehicle design, a little like Lego Technic, requires both consideration of offensive and defensive elements as well as the impact on weight and speed. Different combinations of these items let players custom tune vehicles to their own liking and play-style. Centre of gravity, mass and location of parts is crucial. A vehicle too top-heavy may roll over if turned too quickly or during movement on uneven terrain. Heavy machinery has more difficulty turning. Equipment (such as a rotating radar dish) placed too close to the ground may be hit during its movement causing loss of control or degraded movement ability.
These vehicles are then used in the main combat element of the game where a physics model determines performance and outcomes of battles. These are real-time and involve two teams of players and AI-participants. To win, a team must eliminate the enemy team, capture base or perform other tasks depending on the game mode.
User-Generated Content: This game includes content created by other players, such as maps, outfits and items, that are not reflected in the game rating.
Users Interact: The game enables players to interact and communicate with each other, so may expose players to language usually associated with older rated games.
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping). Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games... read more about system accessibility settings.
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