Dandara: Trials of Fear Review

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Posted: 7 weeks ago.

Author: @GeekDadGamer.

OverviewOverview

Dandara: Trials of Fear is a running, jumping and puzzle solving game where you play Dandra, the Afro-Brazilian warrior of the colonial period of Brazil. You can defy gravity to jump from wall to wall and ceilings to ceiling. This combines the action of jumping and attacking enemies with the puzzle of an ever revolving reality where up is down and down is up.

The world of Salt hangs on the brink of collapse. The citizens, once free spirits, now stand oppressed and isolated. But not all is lost, for out of this aether of fear arises a heroine, a ray of hope. Her name is Dandara.

You progress through the levels to discover secrets hidden throughout the world of Salt and meet a wide range of characters. Empower Dandara for combat and survival against a regime bent on oppression to bring freedom and balance to this directionless world. As you do you find yourself mirroring real world Brazilian warrior of the same name.

The game works well with a gamepad, but even better on touch devices or Apple TV with a touch controller. Simple motions let you control movement and combat seamlessly.

DetailsGame Details

Rating: PEGI 7+, ESRB EVERYONE 10+

Release Date: 23/01/2018, updated in 2020

Platforms: Android, Mac, Nintendo Switch, PC, PlayStation 4, Xbox One and iOS

Genres: Narrative, Platform and Puzzle

Developer: @LongHatHouse

CommitmentCommitment

Duration: This game will take between 10 hours and 14 hours to complete. The Trials of Fear expansion that comes with the newer versions of the game extends this time.
 
Players: This is a single player game.

CostsCosts

Does not offer in-game purchases, 'loot boxes' or 'battle/season passes'.

There are a couple of versions of the game. The Trials of Fear Edition adds 3 new areas, a new big boss, new powers and mechanics, new music tracks, a new secret ending. This also includes more lore of the world of Salt and its inhabitants with new descriptions, dialogues and cutscenes for existing characters and environments.

Age RatingsAge Ratings

Rated PEGI 7 for Mild Violence.

ESRB EVERYONE 10+ for Fantasy violence, Language.

AccessibilityAccessibility

The Trials of Fear version of the game adding more settings. The game is intentionally difficult to complete. But you can modify the game by enabling you to respawn more frequently or adding infinite stamina. This can make the game accessible for any ability. You adjust these settings from the pause menu, these pop up if you are dying alot.

Difficulty

How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Customise Difficulty: Customise different aspects of the game.

Adjustable Anytime: You can adjust the difficulty while playing.

Assistance

Assistance When Stuck: The game notices if you get stuck and provides assistance, such as skipping levels, hints or tutorials.

Practice Area: You can practice freely without opponents or time pressures.

Tutorials: There are helpful tutorials, instructions and tips.

Reading

How much reading or listening comprehension is required, and how accessible this is.

Moderate Reading: Moderate reading required.

Text Visibility

Large Clear Text: Text is large and clear, or can be adjusted to be.

High Text Contrast: Text colour contrasts to background.

Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.

Speaker Indicator: Captions or icons and speech bubbles indicate who is speaking.

Controls

How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.

Mouse and Keys: Can play with mouse and multiple keys.

Two Motions Targeted: Play with touchscreen, two simultaneous taps, swipes or hold gesture.

Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.

Controller Vibration

Vibration Optional: Controller vibration not used in the game or you can disable it.

Informative Vibration: Controller vibration indicates aspects of the game, echoing visual and audio cues.

Image

How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Visibility

Bright Colourful Palette: Game uses bright colours and is generally high contrast.

Outline Interactive Elements: Characters, platforms and enemies can be outlined for visibility.

No Busy Backgrounds: No distracting backgrounds or you can make them static or blank.

Audio Cues for Visual Events

Audio Cues for Visual Events: Audio is provided to indicate visual events.

Audio Depiction of Event Location: Indication with stereo audio of where directional events are on the screen for things like damage, footsteps, environmental elements or way-finding.

Clear Interface: The game navigation, maps and information are clear to read, large or adjustable.

Audio

How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Balance Audio Levels: Set music and game sound effects separately.

Visual Cues for Audio Events: Text or other visual indicators of audio events.

Play Without Hearing: No audio cues are necessary to play the game well

System Settings

Android has accessibility settings including ways to navigate and interact, although not all games support this. Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping). Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games. iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games... read more about system accessibility settings.

Supported by PlayabilityInitiative and accessibility contributors: @GeekDadGamer


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