Destruction AllStars Review
Posted: 11 months ago, last updated 9 weeks ago.
Like Rocket League, you need to learn the mechanics of the cars as well as make use of the arena architecture and hazards. Out of the cars, Fortnite, you can attack the vehicles with special attacks, turn on additional hazards and even cling to the roofs of cars while they drive.
You score points by the size of the collisions. This means you need to keep momentum going until you need it. Then, when you eject, you race to find a new vehicle before you are mowed down by other drivers. On foot each character has different powers to when they are in a vehicle. Again, you need to use these wisely if you are to find your way to another car and get back in the match.
The vehicles each perform differently and can trigger special offensive or defensive moves. This is a brash exuberant and full-contact sport, but the damage is limited to the cars rather than the people.
Players: You can play this with 16 players online. One of the modes sees two teams of four go head-to-head in online play, one per console.
- Mayhem: Is a 16 player all vs all.
- Gridfall: Is a last man standing mode while the arena falls apart.
- Carnado: Is an 8 vs 8 point scoring mode.
- Stockpile: Is a 8 vs 8 mode where you must get out of you car to collect points.
This game is free to play. Additional in-game purchases are offered for items that enhance the experience.
You will need PlayStation Plus (must be 18 to create, then create sub-accounts for younger players who need be set as 13 or older) to play online with PlayStation 5. You can purchase modes and story moments using the currency you purchase with real money. You can also buy new outfits for your characters.
Rated PEGI 12 because it features depictions of non-realistic looking violence towards human-like characters. This game contains depictions of non-realistic looking violence towards human-like characters. Drivers can leave their vehicles and roam the arena on foot. This leaves them open to attacks from competitors, who may run them over or leave their own vehicles to attack them on foot. Reactions to violence are unrealistic in nature. When a character is run over by a car, their body is thrown a long distance. However, they do not let out any cries of pain and nor do they show any visible wounds. When a character is attacked by another character who has left their vehicle, they flash brightly and their body limply falls to the floor, after which they quickly respawn.
ESRB TEEN for Fantasy Violence. Players often crash into others, resulting in slow-motion effects and realistic vehicular damage (e.g., sparks, explosions, dents). Collisions sometimes cause characters to get flung out of their vehicles; on-foot drivers can be run over, resulting in a "KO." During the frenetic action, characters can also trigger environmental hazards (e.g., spinning blades) which can cleave vehicles in half.
Users Interact: The game enables players to interact and communicate with each other, so may expose players to language usually associated with older rated games.
How much reading or listening comprehension is required, and how accessible this is.
Large Clear Text: Text is large and clear, or can be adjusted to be.
High Text Contrast: Text colour contrasts to background.
Large Clear Subtitles: Subtitles are large and clear, or can be adjusted to be.
Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.
How the game provides guidance and assistance to navigate its worlds and spaces.
Large Clear Navigation: The game navigation and maps are clear to read, large and with high contrast or with settings to zoom or increase visibility.
Adjust Head-Up Display: Remove or resize the head-up display to remove distraction and make it more visible.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
You can customise the controls for the game as follows:
Remap Buttons: Re-map all buttons/keys.
Swap Sticks: Swap the sticks over.
Invert X/Y Axis: You can invert the direction required to control looking and aiming.
Adjust Mouse/Stick Sensitivity, Deadzones and Thresholds: Adjust how sensitive mouse/stick controls are and the related deadzones and thresholds.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Bright Colourful Palette: Game uses bright colours and is generally high contrast.
High Contrast Mode: You can adjust the contrast of the game to be high-contrast, or the game already has high contrast visuals.
No Screen Shake: No screen shake effect or this can be disabled.
Colourblind friendly: Game doesn’t rely on colour or can switch to colourblind friendly mode.
Colour adjustments: Adjust colours of characters or game elements for greater visibility
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately.
Customise Audio Levels: Control volume levels of specific events and elements in the game.
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