Posted: 2 years ago, last updated 3 months ago.
Author: @gweronimo, @GeekDadGamer, Jo Robertson and Ben Kendall.
Overview
Hexagonal tiles are drawn from a random stack and can be placed and rotated on an expanding board to create a growing rural landscape with buildings, fields, forests, lakes and rivers. Each tile is rewarded points for how well it fits against the surrounding ones. As you progress, new tiles and biomes are unlocked and quests can be completed. The idyllic landscape scenery is further enhanced by animated tiles, like windmills and steamboats. One round of the game runs until all the tiles in the stack have been placed on the board.
As you progress you slowly uncover the different ways to maximise your score. Perfectly matching all the edges of a tile. Completing missions to connect a certain number of houses, forrests, rivers or trains. Then closing off areas if you have a mission that results in a flag. It all builds to create a gently strategic experience that you can hone as you perfect your approach.
This colourful game was developed by four game design students from Berlin. It can be played either casually, as a relaxing and calming distraction, or as a challenging puzzle to beat the high-score by planning ahead and strategically placing each tile.
Game Details
Release Date: 25/03/2021, updated in 2022
Platforms: PC and Switch
Content Rating: PEGI 3
Skill Rating: 8+ year-olds
Players: 1
Genres: Sequencing, Strategy (Collecting, Creative and Puzzle)
Accessibility: 19 features
Components: 2D Overhead, Grid and Hand-Made
Lists
View our choice of games like Dorfromantik. This game is good if you want to:
Duration
Play Style
Age Ratings
Skill Rating
8+ year-olds usually have the required skill to enjoy this game. You need to consider placement and rotation of land pieces, not only to match the surroundings but for long terms plans and routes.
Accessibility
As there are no time pressures in the game, with each game instead ending when all the tiles are used up, there is no need for rapid pressing. Neither do you need to hold down buttons or press more than one at a time.
The text, in some parts, is fairly small, and some of it doesn't contrast well with the background (ie. when there's white text against a white or light background). Although you can disable the translucency of the UI in settings and menus, this doesn't make all text more readily readable.
The game generally uses contrasting colours to represent different areas on the tiles, with water being a bright blue and grass being a dark green. for example. This makes distinguishing what each tile has on it fairly straightforward despite the small size. However, as colour is often the only way to distinguish between different terrain types, it can be difficult for colour-blind people to play.
Diversity and Inclusion

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