Posted: 14 months ago, last updated 6 weeks ago.
Dreams comes with a game made by the developer along with the thousands of unique experiences shared by the community of players. Browsing these creations uncovers a treasure trove of things to play, listen to or watch. Players can rate and recommend them to friends or take inspiration for their own designs.
What’s really clever about it is how simple it is to use, how quickly you can create something, and how you could spend a lifetime learning and developing your creative skills with it. Using just the PlayStation 4 controller you can create games as simple as noughts and crosses or as complex as the latest adventure game. You can then share your creations with other Dreams users. More than that, though, you can also share elements or pull in things other people have shared to be part of your game.
For families with children interested in understanding what it takes to create a game Dreams is perfect. Not only does it open the door on video game development, but shows how diverse a set of skills are required to make an amazing game.
Players: You can play with 4 players in the same room, but you can’t play it online. 1-4 players can collaborate to create and play in Dreams. Unlike game creator platform Roblox, you can't currently create online game experiences in Dreams.
This game has been rated ESRB TEEN.
This game has received a PEGI 12 because it features realistic violence of a minor nature towards human characters and use of offensive language. The examiners report expands this rating with the following: The dialogue in the game Art's Dream contains the infrequent use of ‘*!@?*, and ‘*!@?*’ and realistic violence of a minor nature, that does not result in any obvious harm or injury. The game features online playing capability which may involve real-time interaction with other players and access to user-generated content.
The best way to play Dreams, therefore, is in shared family spaces if children are younger. You can explore the communities creations together. Find a creator you like and see what they have made — a bit like subscribing to your favourite YouTube creator.
You can turn off the User Generated Content side of Dreams by specifying the Restricted setting in the PlayStation Family Settings for your child’s user account.
There are lots of ways to personalize how the cursor and camera move. You can turn down vibration strength to whatever intensity is best for you using a slider.
You can now adjust how much screen shake and motion blur you will see when navigating the Dreamiverse. This should help to reduce visual “noise” if too much is uncomfortable for you. You can also turn off UI effects such as animation and chromatic aberration.
When you are creating in Dreams you can change the size of the palette UI which can help with visibility as well as having a larger area to select so less precision is needed.
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Reaction-time Not Critical: Individual game actions don’t need quick reactions.
Low Pressure: Game tasks aren’t time-limited or with a high emphasis on performance. Or there is a low pressure play-mode available.
Assistance When Stuck: The game notices if you get stuck and provides assistance, such as skipping levels, hints or tutorials.
How much reading or listening comprehension is required, and how accessible this is.
Simple Minimal Reading: Minimal reading is required.
Large Clear Text: Text is large and clear, or can be adjusted to be.
High Text Contrast: Text colour contrasts to background.
Large Clear Subtitles: Subtitles are large and clear, or can be adjusted to be.
Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Motion Controls Available: You can use motion controls, tilting the controller to steer for example.
Motion Controls Not Required: You don’t need motion controls to play the game.
Remap Buttons: Re-map all buttons/keys.
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons not required or can be turned off or switched to toggling the action on and off.
Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.
Vibration Optional: Controller vibration not used in the game or you can disable it.
Adjust Mouse/Stick Sensitivity: Adjust how sensitive mouse/stick controls are.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Bright Colourful Palette: Game uses bright colours and is generally high contrast.
Outline Interactive Elements: Characters, platforms and enemies can be outlined for visibility.
Audio Cues for Visual Events: Audio is provided to indicate visual events.
Colourblind friendly: Game doesn’t rely on colour or can switch to colourblind friendly mode.
Clear Interface: The game navigation, maps and information are clear to read, large or adjustable.
Adjust Head Up Display: Remove or resize head-up display to remove distraction and make more visible.
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately.
Visual Cues for Audio Events: Text or other visual indicators of audio events.
Play Without Hearing: No audio cues are necessary to play the game well
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping)... read more about system accessibility settings.
Our experts have hand-picked the following similar games for you. These offer a similar way to play to Dreams or are games with a similar theme or topic. These are good alternative games to Dreams, or are a younger rated alternative for players not ready for PEGI 12+ or ESRB TEEN games.
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