Drone The Game Review

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Posted: 3 weeks ago.

Author: Thom Robertson and Andy Robertson.

OverviewOverview

Drone The Game is a shooting battle with a highly controllable drone against other online players in arenas like maps. It's unusual because you build and customize your drone by dragging and dropping functional blocks that affect how the drone will fly. This is paired with a high-skill piloting challenge where players must practice to work with their honed craft and the game's realistic physics.

The drone building is extensive and must be carefully balanced. Design will determine whether it can run, jump, fly, hover and so on. The parts all have different strengths and weaknesses, these are based on the weight, durability, power consumption, heat and noise production of the part. Currently the game offers mainly flying vehicles, and will expand into other areas.

You compete in a range of modes: Deathmatch, Capture the Flag, Racing, Powerball. Each has different objectives to win and require different strategies. There are many environments" Earth, Desert, Ice, Oceanic, Lava, Gas and asteroid planets that have unique terrains and weather conditions. You can create your own arenas with unique appearance, environments, gravity, game mode and geography. These can then be publish for others to play with and experience the arena you created.

The mechanics of flying the drones is nuanced and unique. Whether learning how to quickly manoeuvre or take on barrel rolls, swivels or dives, practice is essential. This lends the game to esports competition in a similar way to Rocket League's mechanics.

Drone The Game not currently on Xbox or PlayStation but hope to come to those platforms in a year or so.

DetailsDetails

Rating: Not rated by PEGI or ESRB

Release Date: 02/08/2020

Platforms: PC.

Genres: Action, Creative, Racing, Shooting and Simulation.

Developer: @Drone_The_Game

 

TipsTips

CommitmentCommitment

Duration: It takes between 3 minutes and 5 minutes to play a round of this game. Depends on the skill of the players. Match completes when a player hits 30 kills. You can also customise the length of the match.
 
Players: You can play this with 16 players online.

CostsCosts

Does not offer in-game purchases, 'loot boxes' or 'battle/season passes'.

You don’t need a paid subscription to play this game online.

Age RatingsAge Ratings

Although not rated, likely to be PEGI 3 and ESRB EVERYONE like Rocket League as "there is no harm caused to any living. Only drones compete at each others."

User-Generated Content: This game includes content created by other players, such as maps, outfits and items, that are not reflected in the game rating.

Users Interact: The game enables players to interact and communicate with each other, so may expose players to language usually associated with older rated games.

AccessibilityAccessibility

You can add stabilisers to make the drones easier to fly. You can also add auto aiming to the drone to make it easier to target. The robot players are kinder to beginner players.

Difficulty

How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Customise Difficulty: Customise different aspects of the game.

Assistance

View Control Mapping: You can view a map of controls during play.

Assistance With Controls: You can get the game to assist aiming, steering, reloading, jumping, running etc.

Rubber Banding: Trailing players are dynamically given an advantage, or the game gets easier if you die frequently.

Tutorials: There are helpful tutorials, instructions and tips.

Reading

How much reading or listening comprehension is required, and how accessible this is.

Simple Minimal Reading: Minimal reading is required.

Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.

Controls

How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.

Mouse and Keys: Can play with mouse and multiple keys.

Remap Controls

You can customise the controls for the game as follows:

Remap Buttons: Re-map all buttons/keys.

Swap Sticks: Swap the sticks over.

Remap Sticks: Remap the stick controls to buttons/keys.

Remap Mouse and Keyboard: Remap mouse and keyboard.

Invert X/Y Axis: You can invert the direction required to control looking and aiming.

Vibration Optional: Controller vibration not used in the game or you can disable it.

Adjust Mouse/Stick Sensitivity, Deadzones and Thresholds: Adjust how sensitive mouse/stick controls are and the related deadzones and thresholds.

Image

How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Visibility

Bright Colourful Palette: Game uses bright colours and is generally high contrast.

High Contrast Mode: You can adjust the contrast of the game to be high-contrast.

Audio Depiction of Event Location: Indication with stereo audio of where directional events are on the screen for things like damage, footsteps, environmental elements or way-finding.

Motion sickness friendly: Option to reduce motion sickness (motion blur, depth of field, field of vision).

Audio

How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Visual Depiction of Directional Audio: Indication on screen with arrows, icons, located colour splashes and the like, to show where directional audio for damage, footsteps, environmental or way-finding sounds are coming from.

Communication

How you can communicate with other players in the game and what options are available to customise and control this interaction.

Player-to-Player Communication

Text Chat: Chat to other players by typing text.

Filtered Chat: Option to filter out profanity and/or sharing of personal information from online chat.

System Settings

Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators... read more about system accessibility settings.

Supported by PlayabilityInitiative and accessibility contributors: Andy Robertson


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