Due Process Review
Posted: 10 weeks ago.
Author: @GeekDadGamer and @JonahMonaghan.
Overview
One team of five is the corporate military force with top tactical gear and weapons. They plan a speedy, surprise and violence attack. This should enable you to systematically eliminate threats room by room, or by striking swiftly at the heart of the defence. The other team of five is a rag-tag band of outlaws with old trusty weapons. They aim to anticipate what the enemy is planning, then set up traps, crossfire and other exploits to break their opponent's tactics.
Both sides get 2 minutes to plan and then 2 minutes to execute. Careful consideration beforehand and close teamwork when the clock is running are essential. Because every map is procedurally generated, you'll be faced with a new challenge every time you play. These procedurally generated maps are changed once per week and reviewed by the developers before being released to ensure balanced gameplay.
Teams discuss their strategies over voice chat, and use the planning phase to draw up a plan of attack. Deploy your assets wisely over the course of three rounds, as anything fielded from your armoury won't come back if destroyed or lost.
Game Details
Expected Rating: PEGI 16+, ESRB TEEN
Release Date: 20/10/2020
Platforms: PC
Genres: Action, Shooting, Simulation and Strategy
Developer: @EnemyCrabGames
Tips
View our choice of games like Due Process. This game is good if you want to:
Commitment
Players: You can play this with 10 players online. Teams of five vs five in each scenario.
Costs
You don’t need a paid subscription to play this game online.
Age Ratings
The developers describe the content as including "blood, violence". They also confirmed that bodies stay on the ground once they have been killed, which means the game is likely to get a PEGI 16 rating and ESRB TEEN like Apex Legends. You can also disable blood.
Users Interact: The game enables players to interact and communicate with each other, so may expose players to language usually associated with older rated games.
Accessibility
Difficulty
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Competitive Difficulty: Difficulty not adjustable, because you compete against other players.
Assistance
Practice Area: You can practice freely without opponents or time pressures.
Tutorials: There are helpful tutorials, instructions and tips.
Reading
How much reading or listening comprehension is required, and how accessible this is.
Simple Minimal Reading: Minimal reading is required.
Large Clear Text: Text is large and clear, or can be adjusted to be.
Controls
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Mouse and Keys: Can play with mouse and multiple keys.
Remap Controls
You can customise the controls for the game as follows:
Remap Mouse and Keyboard: Remap mouse and keyboard.
Invert X/Y Axis: You can invert the direction required to control looking and aiming.
Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.
Sensitivity
You can adjust
Adjust Mouse/Stick Sensitivity: Adjust how sensitive mouse/stick controls are.
Adjust Mouse/Stick Sensitivity, Deadzones and Thresholds: Adjust how sensitive mouse/stick controls are and the related deadzones and thresholds.
Image
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Bright Colourful Palette: Game uses bright colours and is generally high contrast.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events.
Audio Depiction of Event Location: Indication with stereo audio of where directional events are on the screen for things like damage, footsteps, environmental elements or way-finding.
Turn Off Blood: Reduce or disable graphic content of blood and gore.
Audio
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately.
Customise Audio Levels: Control volume levels of specific events and elements in the game.
Audio Events
Visual Cues for Audio Events: Text or other visual indicators of audio events.
Visual Depiction of Directional Audio: Indication on screen with arrows, icons, located colour splashes and the like, to show where directional audio for damage, footsteps, environmental or way-finding sounds are coming from.
Communication
How you can communicate with other players in the game and what options are available to customise and control this interaction.
Player-to-Player Communication
Text Chat: Chat to other players by typing text.
Voice Chat: Chat to other players by speaking with headset.
System Settings
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators... read more about system accessibility settings.
Supported by PlayabilityInitiative and accessibility contributors: @GeekDadGamer

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