Eagle Island Review
Posted: 10 months ago, last updated 6 months ago.
Dispatching enemies in quick succession earns combos for greater rewards. But miss an attack and Quill is left vulnerable while waiting for Koji to return. If Koji is injured or incapacitated, Quill will be briefly defenceless and must take evasive action until his owl friend recovers!
Each time you play the levels are different and offer a speed-run challenge to get through the sprawling, narrative-driven adventure. As you go you uncover the mystery of the Island and earn permanent upgrades for Quill & Koji. Mix & combine 85 different perk abilities with each gameplay run. Magical feathers imbue your owl with elemental abilities
Along with the story are challenge maps where one wrong step and you have to start again. There are also weekly Speedrun challenges.
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Customise Difficulty: Customise different aspects of the game.
Adjustable Anytime: You can adjust the difficulty while playing.
Adjust Speed: Adjust the overall speed of the game, or rewind play for a second attempt, to ease reaction times.
Assistance With Controls: You can get the game to assist aiming, steering, reloading, jumping, running etc.
How much reading or listening comprehension is required, and how accessible this is.
Simple Minimal Reading: Minimal reading is required.
Large Clear Text: Text is large and clear, or can be adjusted to be.
High Text Contrast: Text colour contrasts to background.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
You can customise the controls for the game as follows:
Remap Buttons: Re-map all buttons/keys.
Swap Sticks: Swap the sticks over.
Remap Mouse and Keyboard: Remap mouse and keyboard.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Bright Colourful Palette: Game uses bright colours and is generally high contrast.
High Contrast Mode: You can adjust the contrast of the game to be high-contrast, or the game already has high contrast visuals.
Outline Interactive Elements: Characters, platforms and enemies can be outlined for visibility.
No Flashes: No flashing strobe effects or you can disable them.
No Screen Shake: No screen shake effect or this can be disabled.
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank.
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators... read more about system accessibility settings.
Supported by PlayabilityInitiative
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