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Evergreen Blues Review

Game image Evergreen Blues
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Posted: 3 months ago, last updated 12 weeks ago.

Author: @GeekDadGamer.

OverviewOverview

Evergreen Blues is a rhythm narrative game where you and a friend build lyrics to a song in real time. You select the words and timing and the game puts them together into lines of a song. What's unexpected and unusual about the game is that the songs form as you make these choices -- feeling like they take shape before you quite finish deciding what shape they should be.

It uses a real-time lyric-choosing mechanic, and is designed for both single and multiplayer play. There are six songs you can create. As you do your performers create a visual narrative to complement the signing.

It seems like a bit of fun, but as you play it becomes clear that this is an experience about the relationships between audiences, authors, and the characters and worlds they create.

You can get a feel for the game with the developer's previous project, Seasons.

DetailsGame Details

Expected Rating: PEGI 3+

Release Date: 20/02/2020

Platforms: Mac and PC

Genres: Narrative and Rhythm

Developer: @UsDivad

CommitmentCommitment

Duration: It takes between 5 minutes and 10 minutes to play a round of this game.
 
Players: This is a single player game.

CostsCosts

Does not offer in-game purchases, 'loot boxes' or 'battle/season passes'.

Age RatingsAge Ratings

Game not yet rated, but we anticipate it is likely to be rated PEGI 3+ and ESRB EVERYONE.

AccessibilityAccessibility

The game tells you the keys you need to press. You can optionally hold a key down to make a vocal line extend for longer but this is not required.

Difficulty

How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Cognitive Pressure

Reaction-time Not Critical: Individual game actions don’t need quick reactions.

Low Pressure: Game tasks aren’t time-limited or with a high emphasis on performance. Or there is a low pressure play-mode available.

Assistance

View Control Mapping: You can view a map of controls during play.

Tutorials: There are helpful tutorials, instructions and tips.

Reading

How much reading or listening comprehension is required, and how accessible this is.

Simple Minimal Reading: Minimal reading is required.

Large Clear Text: Text is large and clear, or can be adjusted to be.

Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.

Speaker Indicator: Captions or icons and speech bubbles indicate who is speaking.

All Dialogue is Voiced: All of the game dialogue and narrative can be voiced.

Navigation

How the game provides guidance and assistance to navigate its worlds and spaces.

Large Clear Navigation: The game navigation and maps are clear to read, large and with high contrast or with settings to zoom or increase visibility.

Controls

How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Keyboard Alone: Can play with just the keyboard.

Button Combinations

Specific button operation required to play

Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.

No Simultaneous Buttons: Only one button or key required at a time, in addition to direction.

Image

How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Visibility

Bright Colourful Palette: Game uses bright colours and is generally high contrast.

Large Game Elements: Game characters and other elements are large and distinguishable.

Visual Distractions

No Flashes: No flashing strobe effects or you can disable them.

No Screen Shake: No screen shake effect or this can be disabled.

Audio

How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Balance Audio Levels: Set music and game sound effects separately.

Visual Cues for Audio Events: Text or other visual indicators of audio events.

Play Without Hearing: No audio cues are necessary to play the game well

System Settings

Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators... read more about system accessibility settings.

Supported by PlayabilityInitiative and accessibility contributors: @GeekDadGamer


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The information on this database is designed to support and complement the in-depth discussion and advice about video game "addiction", violence, spending and online safety in the Taming Gaming book. If you have any concerns or questions in these areas, email our editor who is quick to respond or can arrange for a one-to-one conversation.

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