Everybody's Gone to the Rapture Review

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Posted: 10 months ago, last updated 4 days ago.

Author: Andy Robertson.

OverviewOverview

Everybody’s Gone to the Rapture lands you in a fictional deserted English village in 1984. As you walk the streets of another era you discover bright human forms who re-enact events like a radio play. Through their eyes, you see a web of fear, conspiracy and humdrum disagreements, and piece together the story of the inhabitants’ disappearance.

Deep within the Shropshire countryside, the village of Yaughton stands empty. Toys lie forgotten in the playground, the wind blows quarantine leaflets around the silent churchyard. Down on Appleton’s farm, crops rustle untended, the early harvest abandoned halfway through. And someone remains behind, to try and unravel the mystery.

You immerse yourself in a rich, deep adventure as you investigate the last days of Yaughton Valley. Uncover the traces of the vanished community; discover fragments of events and memories to piece together the mystery of the apocalypse.

DetailsDetails

Rating: PEGI 16+, ESRB TEEN

Release Date: 12/08/2015, updated in 2016

Platforms: Mac, PC and PlayStation 4.

Genres: Adventure, Narrative and Open World.

 

CommitmentCommitment

Duration: This game will take between 5 hours and 7 hours to complete.
 
Players: This is a single player game.

CostsCosts

Does not offer in-game purchases, 'loot boxes' or 'battle/season passes'.

Age RatingsAge Ratings

This game was rated PEGI 16 for frequent use of mild to strong language. It is not suitable for persons under 16 years of age. The examiners report expands this rating with the following: Language including the word ‘*!@?*’ and its derivatives are frequently heard throughout the game.

This game has been rated ESRB TEEN.

AccessibilityAccessibility

The game is low-pressure although difficult to progress. You need to visit the right locations and interact with specific on-screen elements.

The majority of the game is voiced. Subtitles can be turned on, but are small, without background blocking and not adjustable. Can play with mouse or gamepad. The simplified controls option means you don't need fine motion control to focus on orbs in the game.

You can turn on a crosshair to help orient yourself and help with motion sickness. You can also turn off motion blur. The Audio Aid option provides visual clues about the direction and location of sounds. You can adjust the game brightness.

Difficulty

How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Cognitive Pressure

Reaction-time Not Critical: Individual game actions don’t need quick reactions.

Low Pressure: Game tasks aren’t time-limited or with a high emphasis on performance. Or there is a low pressure play-mode available.

Assistance

Assistance With Controls: You can get the game to assist aiming, steering, reloading, jumping, running etc.

Assistance With Direction: Indication of where to go next with arrows, cookie trail and the like.

Tutorials: There are helpful tutorials, instructions and tips.

Reading

How much reading or listening comprehension is required, and how accessible this is.

Moderate Reading: Moderate reading required.

Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.

Speaker Indicator: Captions or icons and speech bubbles indicate who is speaking.

Some Dialogue is Voiced: Some of the game dialogue and narrative is voice acted.

Controls

How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.

Mouse and Keys: Can play with mouse and multiple keys.

Image

How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

High Contrast Mode: You can adjust the contrast of the game to be high-contrast.

Audio Cues for Visual Events: Audio is provided to indicate visual events.

Motion sickness friendly: Option to reduce motion sickness (motion blur, depth of field, field of vision).

Audio

How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Visual Cues for Audio Events: Text or other visual indicators of audio events.

Play Without Hearing: No audio cues are necessary to play the game well

System Settings

Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping)... read more about system accessibility settings.

Supported by PlayabilityInitiative and accessibility contributors: Andy Robertson


 




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