Everything Review

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Posted: 7 months ago, last updated 2 weeks ago.

Author: Andy Robertson.

OverviewOverview

This is an unusual game that simulates a world where you can become any object. It sounds strange and not much fun, but the enjoyment is in discovering how small or how big a thing you can become. From tiny atoms to whole planets and everything in between.

As you do this you overhear dialogue from the things in the world. Sometimes this is a cheery greeting, while at others the questions and comments are deeper. Wondering why they've spent so much time on collecting things in their lives. Or looking for friendship. Or, even, sadness at not knowing their parents as well as they might.

Running through this absurd space are spoken quotes from philosopher Alan Watts, which further challenges consumer and capitalist assumptions about what is important in life.

As you move around the world you can collect similar objects into your rolling flock. If you leave the game idle it will slowly play through scenes and inhabit objects on its own. Because of this, it's particularly easy for new or very young players.

DetailsDetails

Rating: PEGI 3+, ESRB EVERYONE

Release Date: 21/03/2017, updated in 2019

Platforms: Mac, Nintendo Switch, PC and PlayStation 4.

Genres: Adventure, Narrative, Open World and Simulation.

 

CommitmentCommitment

Duration: This game will take between 3 hours and 7 hours to complete. You can progress through the main thread of the game quite quickly but to find every object for the game's Encylopedia will take 10s of hours.
 
Players: This is a single player game.

CostsCosts

Does not offer in-game purchases, 'loot boxes' or 'battle/season passes'.

Age RatingsAge Ratings

Rating PEGI 3+ in UK and for EVERYONE in the US with Alcohol and Tobacco Reference, Mild Language, Violent References. In addition to the official rating, parents should note that some of the dialogue in the game is quite dark and talks about assisted suicide.

This game has been rated ESRB EVERYONE.

AccessibilityAccessibility

The speed of the game adjust to the size of object you are. So you can play slower by becoming tiny objects.

Difficulty

How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Cognitive Pressure

Reaction-time Not Critical: Individual game actions don’t need quick reactions.

Low Pressure: Game tasks aren’t time-limited or with a high emphasis on performance. Or there is a low pressure play-mode available.

Adjust Speed: Adjust the overall speed of the game, or rewind play for a second attempt, to ease reaction times.

System Settings

Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping)... read more about system accessibility settings.

Supported by PlayabilityInitiative and accessibility contributors: Andy Robertson


 




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