Fe Review

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Posted: 8 months ago, last updated 3 weeks ago.

Author: Andy Robertson.

OverviewOverview

You play a fox in a magical fairy tale forest. The world extends in front of you in stylised form, with trees, mountains and streams glistening with sparkles of life. You run, jump, climb and dip your paws in every aspect of the world. But it’s the plants and other creatures, and how they respond to you, that really draw you in. Looking deeply into these creatures’ eyes, you share a song and learn new abilities from them. You progress by embracing this interrelated ecosystem and finding your place at the heart of the world.

Fe’s world comes into its own after completing the few hours of challenge, when you can explore to your heart’s content. The space that initially seemed alien and otherworldly has been restored to harmony and becomes a place to coexist in.

Although there may be slight confusion at first, you’ll soon discover how to move around, climb trees, dip in rivers and communicate with other animals. Fe lets you explore its world at your pace. Take your time enjoying the environment and experiencing what it’s like to be a tiny creature setting out into a world.

DetailsDetails

Rating: PEGI 7+, ESRB EVERYONE

Release Date: 16/02/2018

Platforms: Nintendo Switch, PC, PlayStation 4 and Xbox One.

Genres: Action, Open World, Platform and Puzzle.

 

CommitmentCommitment

Duration: This game will take between 7 hours and 15 hours to complete.
 
Players: This is a single player game.

CostsCosts

Does not offer in-game purchases, 'loot boxes' or 'battle/season passes'.

This game is free with Origin Access. This game is free with EA Access.

Age RatingsAge Ratings

This game was rated PEGI 7 for pictures or sounds likely to be scary to young children, and non-realistic violence towards fantasy creatures. It is not suitable for persons under 7 years of age. The examiners report expands this rating with the following: The ‘Silent Ones’ are menacing monsters that relentlessly chase the player in some situations. The setting can be tense and dark at times, and might be scary to younger children. There are also instances of violence towards some of the fantasy characters present.

This game has been rated ESRB EVERYONE.

AccessibilityAccessibility

You can pop-up a map at any time to assist with navigation. Singing to the other animals is a process guided with both sound and visual prompts. Singing to the flora and fauna also leads to guiding visual and audible prompts about which animals you need to find to progress. Singing from the top of trees brings birds to show you the way.

There is very little reading but some textual guidance is quite small (although has a good contrast). You can use the left trigger to zoom your view of the world and make it larger. The colour prompts for the different songs each have a symbol, to be identifiable without needing to see the colours.

Difficulty

How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Cognitive Pressure

Low Pressure: Game tasks aren’t time-limited or with a high emphasis on performance. Or there is a low pressure play-mode available.

Save Anytime: The game automatically saves progress or you can save any time, and not lose progress.

Assistance

Assistance When Stuck: The game notices if you get stuck and provides assistance, such as skipping levels, hints or tutorials.

Assistance With Direction: Indication of where to go next with arrows, cookie trail and the like.

Tutorials: There are helpful tutorials, instructions and tips.

Reading

How much reading or listening comprehension is required, and how accessible this is.

Simple Minimal Reading: Minimal reading is required.

High Text Contrast: Text colour contrasts to background.

Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.

Speaker Indicator: Captions or icons and speech bubbles indicate who is speaking.

Controls

How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.

Motion

Motion Controls Available: You can use motion controls, tilting the controller to steer for example.

Motion Controls Not Required: You don’t need motion controls to play the game.

Invert X/Y Axis: You can invert the direction required to control looking and aiming.

Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.

Vibration Optional: Controller vibration not used in the game or you can disable it.

Image

How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Visibility

Bright Colourful Palette: Game uses bright colours and is generally high contrast.

Outline Interactive Elements: Characters, platforms and enemies can be outlined for visibility.

Audio Cues for Visual Events: Audio is provided to indicate visual events.

Colourblind friendly: Game doesn’t rely on colour or can switch to colourblind friendly mode.

Audio

How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Audio Events

Visual Cues for Audio Events: Text or other visual indicators of audio events.

Visual Depiction of Directional Audio: Indication on screen with arrows, icons, located colour splashes and the like, to show where directional audio for damage, footsteps, environmental or way-finding sounds are coming from.

Play Without Hearing: No audio cues are necessary to play the game well

System Settings

Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping). Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games... read more about system accessibility settings.

Supported by PlayabilityInitiative and accessibility contributors: Andy Robertson


 




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