Posted: A year ago, last updated 3 months ago.
Fe’s world comes into its own after completing the few hours of challenge, when you can explore to your heart’s content. The space that initially seemed alien and otherworldly has been restored to harmony and becomes a place to coexist in.
Although there may be slight confusion at first, you’ll soon discover how to move around, climb trees, dip in rivers and communicate with other animals. Fe lets you explore its world at your pace. Take your time enjoying the environment and experiencing what it’s like to be a tiny creature setting out into a world.
This game has been rated ESRB EVERYONE.
This game was rated PEGI 7 for pictures or sounds likely to be scary to young children, and non-realistic violence towards fantasy creatures. It is not suitable for persons under 7 years of age. The examiners report expands this rating with the following: The ‘Silent Ones’ are menacing monsters that relentlessly chase the player in some situations. The setting can be tense and dark at times, and might be scary to younger children. There are also instances of violence towards some of the fantasy characters present.
There is very little reading but some textual guidance is quite small (although has a good contrast). You can use the left trigger to zoom your view of the world and make it larger. The colour prompts for the different songs each have a symbol, to be identifiable without needing to see the colours.
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Low Pressure: Game tasks aren’t time-limited or with a high emphasis on performance. Or there is a low pressure play-mode available.
Save Anytime: The game automatically saves progress or you can save any time, and not lose progress.
Assistance When Stuck: The game notices if you get stuck and provides assistance, such as skipping levels, hints or tutorials.
Assistance With Direction: Indication of where to go next with arrows, cookie trail and the like.
Tutorials: There are helpful tutorials, instructions and tips.
How much reading or listening comprehension is required, and how accessible this is.
Simple Minimal Reading: Minimal reading is required.
High Text Contrast: Text colour contrasts to background.
Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.
Speaker Indicator: Captions or icons and speech bubbles indicate who is speaking.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Motion Controls Available: You can use motion controls, tilting the controller to steer for example.
Motion Controls Not Required: You don’t need motion controls to play the game.
Invert X/Y Axis: You can invert the direction required to control looking and aiming.
Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.
Vibration Optional: Controller vibration not used in the game or you can disable it.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Bright Colourful Palette: Game uses bright colours and is generally high contrast.
Outline Interactive Elements: Characters, platforms and enemies can be outlined for visibility.
Audio Cues for Visual Events: Audio is provided to indicate visual events.
Colourblind friendly: Game doesn’t rely on colour or can switch to colourblind friendly mode.
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Visual Cues for Audio Events: Text or other visual indicators of audio events.
Visual Depiction of Directional Audio: Indication on screen with arrows, icons, located colour splashes and the like, to show where directional audio for damage, footsteps, environmental or way-finding sounds are coming from.
Play Without Hearing: No audio cues are necessary to play the game well
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping). Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games... read more about system accessibility settings.
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