Posted: 16 months ago, last updated 6 weeks ago.
As you rotate your view of the work you discover new paths to progress. Floating platforms become solid, discontinuous ladders become whole and platforms that move along a track stay still.
Running through the puzzles are a series of arcane codes and glyphs, treasure maps and chests, and secret rooms. Decyphering these and finding which way to go is left up to you. As you do you discover a narrative about an ancient civilization trying to make sense of its two-dimensional reality.
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Reaction-time Not Critical: Individual game actions don’t need quick reactions.
Low Pressure: Game tasks aren’t time-limited or with a high emphasis on performance. Or there is a low pressure play-mode available.
How much reading or listening comprehension is required, and how accessible this is.
Moderate Reading: Moderate reading required.
High Text Contrast: Text colour contrasts to background.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Keyboard Alone: Can play with just the keyboard.
You can customise the controls for the game as follows:
Remap Buttons: Re-map all buttons/keys.
Remap Game Menu Access: You can remap buttons to pause and access game menu.
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons not required or can be turned off or switched to toggling the action on and off.
Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.
Vibration Optional: Controller vibration not used in the game or you can disable it.
Adjust Mouse/Stick Sensitivity, Deadzones and Thresholds: Adjust how sensitive mouse/stick controls are and the related deadzones and thresholds.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Bright Colourful Palette: Game uses bright colours and is generally high contrast.
Clear Interface: The game navigation, maps and information are clear to read, large or adjustable.
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately.
Play Without Hearing: No audio cues are necessary to play the game well
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping). iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games... read more about system accessibility settings.
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