Fledgling Heroes Review
Posted: 9 months ago, last updated 8 weeks ago.
Along the way you meet a menagerie of feathered friends, each with their own story to tell, as they dodge dastardly pirate lizards. The controls are a simple tap or hold for all of them, but they each have different abilities: Macaus flu, Kingfishers dive, Penguins swim, and Quails run.
You can also make your own levels with the built-in editor and then share them with your friends. You can also customize your bird's colours, which is a little like a painting game in its own right.
There are over 90 levels where younger players can work to get to the end or more experienced can go for a fast time or high score. The level of detail and super simple one-button controls combine with clever interactions and gameplay to make this excellent fun!
Narrative is depicted in visual storytelling without words. There is some reading and the text is light on a dark brown background. You can't adjust the size of the text. When a character is saying something it appears above their head in a speech bubble.
You press a single button (or tap the screen anywhere on iOS) to flap your wings. You can also hold that button (or hold a finger on the screen) to trigger other interactions like gliding.
How much reading or listening comprehension is required, and how accessible this is.
No Reading: No reading is required.
Simple Minimal Reading: Minimal reading is required.
Large Clear Text: Text is large and clear, or can be adjusted to be.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
1 Button: Can play with single button.
One Tap Anywhere: Play with touchscreen, tap anywhere.
Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Bright Colourful Palette: Game uses bright colours and is generally high contrast.
Large Game Elements: Game characters and other elements are large and distinguishable.
Outline Interactive Elements: Characters, platforms and enemies can be outlined for visibility.
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately.
Play Without Hearing: No audio cues are necessary to play the game well
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games... read more about system accessibility settings.
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