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Worried about your children's video games? Get the book that inspired the database. This guide will grant you the confidence to understand and anchor video games as a healthy part of family life. Discover practical advice and insights from the latest research and guidance from psychologists, industry experts, educational bodies and children's charities.Frequency Missing Review
Posted: 7 months ago.
Author: @GeekDadGamer and @gweronimo.
Overview
By choosing dialogue options, interacting with environments to solve puzzles and find clues. It evolves into a classic point-and-click adventure you can play with just sound. This not only makes it more accessible but offers an enhanced experience for those who want to play without looking at the screen or experience something of what it's like to play a game without sight.
Game Details
Rating:
Release Date: 07/11/2018
Price: Free
Platforms: Android and iOS
Genres: Action, Narrative, Puzzle and Role-Playing
Developer: @UNIofSkovde
Tips
View our choice of games like Frequency Missing. This game is good if you want to:
- Play games with visual impairment
- Play games with Deaf/HoH features
- Solve a mystery
- Walk in someone else's shoes
Commitment
Costs
Age Ratings
PEGI 3+
ESRB EVERYONE 10+ for Use of alcohol, Tobacco reference.
Rated as 12+ on the iOS App store for 12+ Infrequent/Mild Profanity, Crude Humour, Alcohol, Tobacco, or Drug Use or References. Also Infrequent/Mild Cartoon or Fantasy Violence and Horror/Fear Themes.
Accessibility
Difficulty
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Cognitive Pressure
Reaction-time Not Critical: Individual game actions don’t need quick reactions.
Low Pressure: Game tasks aren’t time-limited or with a high emphasis on performance. Or there is a low pressure play-mode available.
Save Anytime: The game automatically saves progress or you can save any time, and not lose progress.
Assistance
Assistance When Stuck: The game notices if you get stuck and provides assistance, such as skipping levels, hints or tutorials.
Practice Area: You can practice freely without opponents or time pressures.
Tutorials: There are helpful tutorials, instructions and tips.
Reading
How much reading or listening comprehension is required, and how accessible this is.
High Text Contrast: Text colour contrasts to background.
Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.
Speaker Indicator: Captions or icons and speech bubbles indicate who is speaking.
Voiced
All Dialogue is Voiced: All of the game dialogue and narrative can be voiced.
Menus are Voiced: All of the game menus can be narrated for easier navigation.
Controls
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
One Motion Targeted: Play with touchscreen, tap and swipe or hold gesture.
Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.
Vibration Optional: Controller vibration not used in the game or you can disable it.
Image
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Visibility
Bright Colourful Palette: Game uses bright colours and is generally high contrast.
Large Game Elements: Game characters and other elements are large and distinguishable.
Outline Interactive Elements: Characters, platforms and enemies can be outlined for visibility.
Visual Distractions
No Flashes: No flashing strobe effects or you can disable them.
No Screen Shake: No screen shake effect or this can be disabled.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events.
Audio Depiction of Event Location: Indication with stereo audio of where directional events are on the screen for things like damage, footsteps, environmental elements or way-finding.
Play Without Sight: The game can be played without visuals.
Audio
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Visual Cues for Audio Events: Text or other visual indicators of audio events.
Play Without Hearing: No audio cues are necessary to play the game well
System Settings
Android has accessibility settings including ways to navigate and interact, although not all games support this. iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games... read more about system accessibility settings.
Supported by PlayabilityInitiative and accessibility contributors: Andy Robertson

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The information on this database is designed to support and complement the in-depth discussion and advice about video game "addiction", violence, spending and online safety in the Taming Gaming book. If you have any concerns or questions in these areas, email our editor who is quick to respond or can arrange for a one-to-one conversation.