Frequency Missing Review

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Posted: 7 weeks ago, last updated 6 weeks ago.

Author: Andy Robertson and @gweronimo.

OverviewOverview

This is a point and click adventure. You play young radio reporter Patricia who has just started her first job at a radio station. However, strange things are happening. Richard, her friend who got her the job has vanished and someone is tampering with Patricia's recordings.

By choosing dialogue options, interacting with environments to solve puzzles and find clues. It evolves into a classic point-and-click adventure you can play with just sound. This not only makes it more accessible but offers an enhanced experience for those who want to play without looking at the screen or experience something of what it's like to play a game without sight.

DetailsDetails

Rating: PEGI 3+, ESRB EVERYONE 10+

Release Date: 07/11/2018

Platforms: Android and iOS.

Genres: Action, Narrative, Puzzle and Role-Playing.

Developer: @UNIofSkovde

 

TipsTips

View our choice of games like Frequency Missing. This game is good if you want to:

Academic research and technical background of the game accessibility.

CommitmentCommitment

Duration: This game will take between 2 hours and 3 hours to complete.
 
Players: This is a single player game.

CostsCosts

This game is free to play. Does not offer in-game purchases, 'loot boxes' or 'battle/season passes'.

Age RatingsAge Ratings

PEGI 3+

ESRB EVERYONE 10+ for Use of alcohol, Tobacco reference.

Rated as 12+ on the iOS App store for 12+ Infrequent/Mild Profanity, Crude Humour, Alcohol, Tobacco, or Drug Use or References. Also Infrequent/Mild Cartoon or Fantasy Violence and Horror/Fear Themes.

AccessibilityAccessibility

The game enables you to search and interact with each scene by dragging your finger over the screen and responding with direction audio cues. The controls are simple one finger gestures but do require some fine movements to find items and solve puzzles.

Difficulty

How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Cognitive Pressure

Reaction-time Not Critical: Individual game actions don’t need quick reactions.

Low Pressure: Game tasks aren’t time-limited or with a high emphasis on performance. Or there is a low pressure play-mode available.

Save Anytime: The game automatically saves progress or you can save any time, and not lose progress.

Assistance

Assistance When Stuck: The game notices if you get stuck and provides assistance, such as skipping levels, hints or tutorials.

Practice Area: You can practice freely without opponents or time pressures.

Tutorials: There are helpful tutorials, instructions and tips.

Reading

How much reading or listening comprehension is required, and how accessible this is.

High Text Contrast: Text colour contrasts to background.

Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.

Speaker Indicator: Captions or icons and speech bubbles indicate who is speaking.

Voiced

All Dialogue is Voiced: All of the game dialogue and narrative can be voiced.

Menus are Voiced: All of the game menus can be narrated for easier navigation.

Controls

How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

One Motion Targeted: Play with touchscreen, tap and swipe or hold gesture.

Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.

Vibration Optional: Controller vibration not used in the game or you can disable it.

Image

How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Visibility

Bright Colourful Palette: Game uses bright colours and is generally high contrast.

Large Game Elements: Game characters and other elements are large and distinguishable.

Outline Interactive Elements: Characters, platforms and enemies can be outlined for visibility.

Visual Distractions

No Flashes: No flashing strobe effects or you can disable them.

No Screen Shake: No screen shake effect or this can be disabled.

Audio Cues for Visual Events

Audio Cues for Visual Events: Audio is provided to indicate visual events.

Audio Depiction of Event Location: Indication with stereo audio of where directional events are on the screen for things like damage, footsteps, environmental elements or way-finding.

Play Without Sight: The game can be played without visuals.

Audio

How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Visual Cues for Audio Events: Text or other visual indicators of audio events.

Play Without Hearing: No audio cues are necessary to play the game well

System Settings

Android has accessibility settings including ways to navigate and interact, although not all games support this. iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games... read more about system accessibility settings.

Supported by PlayabilityInitiative and accessibility contributors: Andy Robertson


 




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