Garden Story Review
Posted: 8 months ago, last updated 3 days ago.
You play Concord, the youngest grape in The Grove, who must become the guardian of the land after the previous protector vanishes. As well as nurturing the four seasonal towns (one for each season) in The Grove by helping their residents, you need to fight against the rot invasion with the help of your friends Rana, Elderberry and Fuji.
Although on the surface, the game appears similar to other tend and befriend titles, where you complete side quests and daily missions for the inhabitants, the primary gameplay is actually more complex.
As you defeat rot in each of the four towns, you discover each responds differently to attack. There's a deep combat system, skill tree and potions, each of which offers different advantages to you. At the end of each village's primary quest, there's a dungeon with puzzles and a boss battle. There is also little difficulty increase as you progress, so it is accessible to a wider range of players.
It's a unique blend of Zelda-like exploration, combat and puzzle-solving paired with the simple charm of RPGs and games like Stardew Valley that make it a unique offering in the gaming space and can help to create spaces for conversation about the natural world and our responsibility for it.
While the text is high contrast (usually black on a white background), some of it is quite small and cannot be adjusted, although subtitles and captions are all large and clear.
The HUD, which provides information on your mission objectives, health and other information cannot be adjusted, but is well laid out as to not intrude on the gameplay. You can bind weapons to specific hotkeys.
Our Garden Story Accessibility Report details 28 accessibility features:
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