Getting Over It with Bennett Foddy Review
Posted: A year ago, last updated 5 days ago.
You play Diogenes, who like his namesake resides in a large metal cauldron and wields a Yosemite hammer. Using a mouse, trackpad or controller you try to move the man's upper body and hammer to climb a steep mountain.
Like Everything the game is accompanied by voice-over commentary by Bennett Foddy, who talks about various philosophical topics as you ascend each peak. This underlines the challenge and perseverance of humanity when faced with an absurd and difficult task.
It's a really hard game and increases in difficulty as you progress up the mountain. This is made harder because if you fall you go right back to the beginning. You complete each level by reaching the highest point on the map. When you do this you can enter a chat room of other players who have completed the game to discuss the experience.
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Low Pressure: Game tasks aren’t time-limited or with a high emphasis on performance. Or there is a low pressure play-mode available.
Save Anytime: The game automatically saves progress or you can save any time, and not lose progress.
No Unlocking Required: Access any mode, location, character, weapon or vehicle from the start.
How much reading or listening comprehension is required, and how accessible this is.
No Reading: No reading is required.
Large Clear Subtitles: Subtitles are large and clear, or can be adjusted to be.
Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.
All Dialogue is Voiced: All of the game dialogue and narrative can be voiced.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
1 Stick: Can play with 1 stick.
Mouse Alone: Can play with just the mouse/mouse button/mouse wheel.
One Motion Targeted: Play with touchscreen, tap and swipe or hold gesture.
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons not required or can be turned off or switched to toggling the action on and off.
Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction.
Adjust Mouse/Stick Sensitivity: Adjust how sensitive mouse/stick controls are.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
No Flashes: No flashing strobe effects or you can disable them.
No Screen Shake: No screen shake effect or this can be disabled.
Motion sickness friendly: Option to reduce motion sickness (motion blur, depth of field, field of vision).
Colourblind friendly: Game doesn’t rely on colour or can switch to colourblind friendly mode.
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately.
Play Without Hearing: No audio cues are necessary to play the game well
How you can communicate with other players in the game and what options are available to customise and control this interaction.
Text Chat: Chat to other players by typing text.
Android has accessibility settings including ways to navigate and interact, although not all games support this. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games... read more about system accessibility settings.
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