Grace's Diary Review
Posted: 3 months ago.
You investigate Grace's room to unearth memories and information in order to make that important call to Natalie. Only if you find sufficient information and make the proper choices will you have a successful conversation with your friend.
"Grace's Diary" integrates information about teen dating violence into an award winning point and click game. "I was surprised how much I learned about my own relationships as well as having some really useful conversations with my family about establishing healthy boundaries."
The game is created as part of Jennifer Ann's Group's Gaming Against Violence program. It has created over fifty serious video games about serious issues. Previous video game topics include bystander awareness, consent, healthy relationships, and teen dating violence prevention. This award-winning approach to violence prevention is evidence-based and the games are available for use in university studies. Please contact Jennifer Ann's Group to discuss research opportunities.
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Reaction-time Not Critical: Individual game actions don’t need quick reactions.
Low Pressure: Game tasks aren’t time-limited or with a high emphasis on performance. Or there is a low pressure play-mode available.
Tutorials: There are helpful tutorials, instructions and tips.
How much reading or listening comprehension is required, and how accessible this is.
Moderate Reading: Moderate reading required.
Large Clear Text: Text is large and clear, or can be adjusted to be.
Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Mouse Alone: Can play with just the mouse/mouse button/mouse wheel.
One Tap Targeted: Play with touchscreen, tap in specific locations.
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons not required or can be turned off or switched to toggling the action on and off.
Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Bright Colourful Palette: Game uses bright colours and is generally high contrast.
No Flashes: No flashing strobe effects or you can disable them.
No Screen Shake: No screen shake effect or this can be disabled.
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank.
Motion sickness friendly: Option to reduce motion sickness (motion blur, depth of field, field of vision).
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Play Without Hearing: No audio cues are necessary to play the game well
Android has accessibility settings including ways to navigate and interact, although not all games support this. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators... read more about system accessibility settings.
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The information on this database is designed to support and complement the in-depth discussion and advice about video game "addiction", violence, spending and online safety in the Taming Gaming book. If you have any concerns or questions in these areas, email our editor who is quick to respond or can arrange for a one-to-one conversation.