Gris Review

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Posted: 10 months ago, last updated 2 weeks ago.

Author: Andy Robertson.

OverviewOverview

Gris is a platform game where you guide a young girl through a crumbling world. Through beautiful metaphoric landscapes and soaring music, the game touches on emotions of loss and longing but doesn’t resolve to a firm narrative. Although not hugely varied, its commitment to its aesthetic and painterly development of visuals creates an evocative and meditative game that encapsulates both sadness and hope.

Your character Gris, is a hopeful young girl lost in her own world, dealing with a painful experience in her life. Her journey through sorrow is manifested in her dress, which grants new abilities to better navigate her faded reality. As the story unfolds, Gris will grow emotionally and see her world in a different way, revealing new paths to explore using her new abilities.

DetailsDetails

Rating: PEGI 7+, ESRB EVERYONE

Release Date: 06/10/2019

Platforms: Android, Mac, Nintendo Switch, PC, PlayStation 4 and iOS.

Genres: Adventure, Narrative and Platform.

 

CommitmentCommitment

Duration: This game will take between 4 hours and 6 hours to complete.
 
Players: This is a single player game.

CostsCosts

Does not offer in-game purchases, 'loot boxes' or 'battle/season passes'.

This game is free with Xbox Game Pass.

Age RatingsAge Ratings

This game has received a PEGI 7 because it features pictures or sounds likely to be scary to young children. Not suitable for persons under 7 of age. The examiners report expands this rating with the following: This game features eerie scenes and tense situation that aim at giving the player a feeling of unease. These scenes often involve huge shadowy creature that mean harm to the player. The creature would likely scare young children.

This game has been rated ESRB EVERYONE.

AccessibilityAccessibility

Accessibility for this game is as follows:

Difficulty

How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Save Anytime: The game automatically saves progress or you can save any time, and not lose progress.

View Control Mapping: You can view a map of controls during play.

Reading

How much reading or listening comprehension is required, and how accessible this is.

No Reading: No reading is required.

Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.

Controls

How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

1 Button & Single Stick: Can play with button and stick.

Keyboard Alone: Can play with just the keyboard.

Remap Mouse and Keyboard: Remap mouse and keyboard.

Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.

Vibration Optional: Controller vibration not used in the game or you can disable it.

Image

How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Bright Colourful Palette: Game uses bright colours and is generally high contrast.

Visual Distractions

No Flashes: No flashing strobe effects or you can disable them.

No Screen Shake: No screen shake effect or this can be disabled.

Clear Interface: The game navigation, maps and information are clear to read, large or adjustable.

Audio

How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Play Without Hearing: No audio cues are necessary to play the game well

System Settings

Android has accessibility settings including ways to navigate and interact, although not all games support this. Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping). iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games... read more about system accessibility settings.

Supported by PlayabilityInitiative and accessibility contributors: @JonahMonaghan


 




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