Gunman Clive (Series) Review

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Posted: 3 weeks ago.

Author: Wesley Williams and Andy Robertson.

OverviewOverview

Gunman Clive is a platform game where you traverse through a hand drawn western landscape, negotiating moving platforms, traps and enemies. Shooting is a major part of the game, and the player can pick up specialized weapons such as a spread shot, explosive bullets, and a laser gun.

In Gunman Clive, you play as the title character, in a Wild West themed world, as he tries to rescue the mayor's daughter. There are 16 levels and enemies vary in each, from bandits who carry rifles and dynamite, to animals such as pelicans and wolves; and occasional large boss characters too. The sequel, Gunman Clive 2, provides even more levels, enemies and more varied gameplay.

In addition to Clive, all the games offer additional playable characters (some unlockable) that control slightly differently and offer a different challenge to players.

Both games are available together in the Gunman Clive HD Collection.

DetailsDetails

Rating: PEGI 12+, ESRB EVERYONE 10+

Release Date: 02/01/2012, updated in 2020

Platforms: Android, Nintendo 2DS|3DS, Nintendo Switch, Nintendo Wii U, PC, PlayStation 4 and iOS.

Genres: Action, Platform and Shooting.

Developer: @BertilHorberg

 

CommitmentCommitment

Duration: This game will take between 1 hour and 3 hours to complete.
 
Players: This is a single player game.

CostsCosts

Does not offer in-game purchases, 'loot boxes' or 'battle/season passes'.

Age RatingsAge Ratings

Rated PEGI 12 for frequent non-realistic violence towards human characters. When engaged in combat the player’s character is equipped with a hand held firearm, (other weapons such as a spear become available at a later stage). Characters that are shot or stabbed with a spear disappear immediately in a puff of smoke, likewise with animals. Fantasy characters are presented as large robotic characters and despite their size will eventually succumb to being shot or stabbed and disappear from view. The violence is non-realistic looking.

ESRB EVERYONE 10+ for fantasy violence.

AccessibilityAccessibility

Accessibility for this game is as follows:

Difficulty

How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Select Difficulty: Select difficulty from a range of presets.

Reading

How much reading or listening comprehension is required, and how accessible this is.

Simple Minimal Reading: Minimal reading is required.

Large Clear Text: Text is large and clear, or can be adjusted to be.

Controls

How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.

Image

How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Visual Distractions

No Flashes: No flashing strobe effects or you can disable them.

No Screen Shake: No screen shake effect or this can be disabled.

No Busy Backgrounds: No distracting backgrounds or you can make them static or blank.

Audio

How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Balance Audio Levels: Set music and game sound effects separately.

System Settings

Android has accessibility settings including ways to navigate and interact, although not all games support this. Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. The Wii U has some limited settings, such as disabling rumble and selecting mono audio. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping). iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games... read more about system accessibility settings.

Supported by PlayabilityInitiative and accessibility contributors: Wesley Williams


 




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