Posted: 4 months ago.
The rooms in Gutwhale take on the appearance of a dilapidated building, which seems at odds with being inside the guts of a whale, but part of the charm of the game is in its strangeness, something which is also reflected in the highly infectious techno soundtrack.
Each of the rooms will have different collections of enemies (from jellyfish to floating skulls) each time you play. Also, the layout of those rooms varies slightly too. This randomness makes each run through the game less predictable, increasing the challenge.
To mix up the experience further, your character can unlock and wear a variety of hats. These hats grant different game changing abilities, like being able to jump higher or collect more points.
Between levels you also get the choice of spending the points you've accrued on other hats or other power-ups. Those points can rack up much more quickly too, if you're skilled enough to make good use of the combo system, which gives you a multiplier to your score if you can collect your bullet before it hits the floor after use.
No ratings available for this game.
How much reading or listening comprehension is required, and how accessible this is.
Simple Minimal Reading: Minimal reading is required.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Keyboard Alone: Can play with just the keyboard.
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators... read more about system accessibility settings.
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