Posted: 7 months ago, last updated 12 weeks ago.
The game is formatted as a rogue-like game, where you must move through a series of dungeons and where your progress is reset if you die. But, unlike other rogue-like games, when restarting the dungeon crawl, your character, Zagreus, remains permentantly upgraded and characters you meet will remember you from your previous attempts.
Each environment and character is hand drawn in a cartoon style and are fully voiced. This results in an action game where the narrative and evolving story also offer a strong reason to play.
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Save Anytime: The game automatically saves progress or you can save any time, and not lose progress.
View Control Mapping: You can view a map of controls during play.
Assistance With Controls: You can get the game to assist aiming, steering, reloading, jumping, running etc.
Beginner Advantage: Select an advantage for weaker players
Practice Area: You can practice freely without opponents or time pressures.
Tutorials: There are helpful tutorials, instructions and tips.
How much reading or listening comprehension is required, and how accessible this is.
Simple Minimal Reading: Minimal reading is required.
Large Clear Text: Text is large and clear, or can be adjusted to be.
Large Clear Subtitles: Subtitles are large and clear, or can be adjusted to be.
Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.
Speaker Indicator: Captions or icons and speech bubbles indicate who is speaking.
All Dialogue is Voiced: All of the game dialogue and narrative can be voiced.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Mouse and Keys: Can play with mouse and multiple keys.
You can customise the controls for the game as follows:
Remap Buttons: Re-map all buttons/keys.
Remap Mouse and Keyboard: Remap mouse and keyboard.
Holding Down Buttons Optional: Holding down buttons not required or can be turned off or switched to toggling the action on and off.
Adjust Mouse/Stick Sensitivity, Deadzones and Thresholds: Adjust how sensitive mouse/stick controls are and the related deadzones and thresholds.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Bright Colourful Palette: Game uses bright colours and is generally high contrast.
No Screen Shake: No screen shake effect or this can be disabled.
Colourblind friendly: Game doesn’t rely on colour or can switch to colourblind friendly mode.
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Customise Audio Levels: Control volume levels of specific events and elements in the game.
Play Without Hearing: No audio cues are necessary to play the game well
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators... read more about system accessibility settings.
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