Hollow Knight (Series) Review
Posted: 16 months ago, last updated 10 weeks ago.
This over-delivery of world-building is more than any platform game requires, but it transforms the experience from a power fantasy to an investigation into this otherworldly civilization and alien history.
Players: This is a single player game.
PEGI 7 for mild violence to fantasy characters and pictures or sounds likely to be scary to young children. The examiners report expands this rating with the following: When attacking various bug-like creatures, they do not react realistically. There is a flash of orange and the creatures jump backwards. After a couple of hits, the creatures fall onto their backs or disappear. There are several boss characters that are scary and may be disturbing to young children. These include a battle with a large fly-like creature which, when killed, has smaller fly-like creatures come out of its body. Another scene involves a large armoured creature with a mace. When killed, the creature hits the floor and its head rolls off.
ESRB EVERYONE 10+ for Fantasy Violence, Mild Blood.
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Low Pressure: Game tasks aren’t time-limited or with a high emphasis on performance. Or there is a low pressure play-mode available.
View Control Mapping: You can view a map of controls during play.
Tutorials: There are helpful tutorials, instructions and tips.
How much reading or listening comprehension is required, and how accessible this is.
Moderate Reading: Moderate reading required.
Large Clear Text: Text is large and clear, or can be adjusted to be.
High Text Contrast: Text colour contrasts to background.
Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.
Speaker Indicator: Captions or icons and speech bubbles indicate who is speaking.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Keyboard Alone: Can play with just the keyboard.
Mouse and Keys: Can play with mouse and multiple keys.
You can customise the controls for the game as follows:
Remap Buttons: Re-map all buttons/keys.
Remap Mouse and Keyboard: Remap mouse and keyboard.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Large Game Elements: Game characters and other elements are large and distinguishable.
Audio Cues for Visual Events: Audio is provided to indicate visual events.
Colourblind friendly: Game doesn’t rely on colour or can switch to colourblind friendly mode.
Clear Interface: The game navigation, maps and information are clear to read, large or adjustable.
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately.
Play Without Hearing: No audio cues are necessary to play the game well
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping). Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games... read more about system accessibility settings.
Supported by PlayabilityInitiative
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