Hot Lava Review
Posted: 3 months ago, last updated 4 weeks ago.
Like other The Floor Is Lava games, the challenges is to find the fastest route through the environments using parkour type traversal. Different hazards join the lava to hamper your progress: toxic waste, bottomless pits, and crushers. There are also a range of achievements to go for on each.
There is an augmented reality mode on iOS that transforms your living room into a lava-filled obstacle course. You can interact with the real world like never before: blurring the lines between the physical and virtual world.
You can choose different characters like Lord Sludge and Poizone. Each one has unique moves and outfits. For example, Poizone’s Pounce can defy gravity with a powerful double jump while Sludge’s Slime Surge gives players a surf boost wherever they want.
As you progress you collect lava crystals via checkpoints, finished and the XP shards scattered throughout the game. This enables you to level up each character with new items and outfits.
Although Hot Lava is not on Android the Hot Lava Floor offers a similar experience, although less polished and with adverts. Hot Lava PlayStation, Xbox, Switch is not planned currently.
Players: You can play this with 4 players online. There are online leaderboards for each level. You can use the Nearby Players option to play with people you know more easily. This works if they are on the same Wi-Fi network or within bluetooth range.
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Save Anytime: The game automatically saves progress or you can save any time, and not lose progress.
Assistance When Stuck: The game notices if you get stuck and provides assistance, such as skipping levels, hints or tutorials.
Assistance With Controls: You can get the game to assist aiming, steering, reloading, jumping, running etc.
Practice Area: You can practice freely without opponents or time pressures.
Tutorials: There are helpful tutorials, instructions and tips.
How much reading or listening comprehension is required, and how accessible this is.
Simple Minimal Reading: Minimal reading is required.
Large Clear Text: Text is large and clear, or can be adjusted to be.
High Text Contrast: Text colour contrasts to background.
Large Clear Subtitles: Subtitles are large and clear, or can be adjusted to be.
Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.
Speaker Indicator, their Tone and Environment Sounds: Captions indicate who is speaking and their tone, game sound and music.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse and Keys: Can play with mouse and multiple keys.
Two Taps Targeted: Play with touchscreen, two simultaneous taps in specific locations.
Motion Controls Available: You can use motion controls, tilting the controller to steer for example.
Motion Controls Not Required: You don’t need motion controls to play the game.
Remap Mouse and Keyboard: Remap mouse and keyboard.
Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.
Vibration Optional: Controller vibration not used in the game or you can disable it.
Informative Vibration: Controller vibration indicates aspects of the game, echoing visual and audio cues.
Adjust Mouse/Stick Sensitivity: Adjust how sensitive mouse/stick controls are.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Bright Colourful Palette: Game uses bright colours and is generally high contrast.
High Contrast Mode: You can adjust the contrast of the game to be high-contrast, or the game already has high contrast visuals.
Outline Interactive Elements: Characters, platforms and enemies can be outlined for visibility.
No Flashes: No flashing strobe effects or you can disable them.
Audio Cues for Visual Events: Audio is provided to indicate visual events.
Motion sickness friendly: Option to reduce motion sickness (motion blur, depth of field, field of vision).
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Visual Cues for Audio Events: Text or other visual indicators of audio events.
Visual Depiction of Directional Audio: Indication on screen with arrows, icons, located colour splashes and the like, to show where directional audio for damage, footsteps, environmental or way-finding sounds are coming from.
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games... read more about system accessibility settings.
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