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Hundred Days, Winemaking Simulator Preview

Game image Hundred Days Winemaking Simulator
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Posted: 3 weeks ago.

Author: @GeekDadGamer.

OverviewOverview

Hundred Days is a strategy game about making wine. You control every aspect of a new Winery, choose vines, learn how to grow them and when to harvest. You make decisions about the process with a simple interface that takes you through each day. It's a game about choice, nostalgia and winemaking.

You place your wines in your vineyard by dragging different cards and arranging the crops to fit on your plot of land. From this simple start the game opens into a rich simulation where you can analyze the soil and match the best grape varieties, organize the vineyard by pruning or chipping, deal with diseases by using treatments and coping with the changing seasons.

It's a game that is easy and accessible, yet takes you through the winemaking processes and how to enhance the characteristics of your wine. This brings in chemistry to assist your arable farming. Select the yeasts and bacteria used during fermentation, determine which of your wines age and even customize your bottles.

PC and Stadia are planned for May 13th. iOS and Android planned for Autumn. Console will follow after that for Switch, PlayStation and Xbox.

DetailsGame Details

Expected Rating: PEGI 3+, ESRB EVERYONE

Release Date: 13/05/2021

Platforms: Android, PC, Stadia and iOS

Genres: Creative, Puzzle, Strategy and Turn-Based

Developer: @BrokenArmsGames

CommitmentCommitment

Duration: This game will take between 3 hours and 5 hours to complete. The story mode can be completed in a few hours, but the game is open ended and could last as long as you like.
 
Players: This is a single player game.

CostsCosts

Additional in-game purchases are offered for items that enhance the experience. You can purchase additional regions in which to run your winery.

Age RatingsAge Ratings

Game not yet rated, but we anticipate it is likely to be rated PEGI 3+ and ESRB EVERYONE.

AccessibilityAccessibility

There's no time pressure on the game and you can undo moves and decisions in one go. The HUD is adjustable in size and indicated which buttons relate to actions.

Difficulty

How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Cognitive Pressure

Reaction-time Not Critical: Individual game actions don’t need quick reactions.

Low Pressure: Game tasks aren’t time-limited or with a high emphasis on performance. Or there is a low pressure play-mode available.

Adjust Speed: Adjust the overall speed of the game, or rewind play for a second attempt, to ease reaction times.

Save Anytime: The game automatically saves progress or you can save any time, and not lose progress.

Assistance

View Control Mapping: You can view a map of controls during play.

Tutorials: There are helpful tutorials, instructions and tips.

Reading

How much reading or listening comprehension is required, and how accessible this is.

Moderate Reading: Moderate reading required.

Text Visibility

Large Clear Text: Text is large and clear, or can be adjusted to be.

High Text Contrast: Text colour contrasts to background.

Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.

Captions

Speaker Indicator: Captions or icons and speech bubbles indicate who is speaking.

Speaker Indicator and their Tone: Captions indicate who is speaking and their tone.

Controls

How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.

Mouse And Keyboard

Mouse Alone: Can play with just the mouse/mouse button/mouse wheel.

Mouse and Keys: Can play with mouse and multiple keys.

One Motion Targeted: Play with touchscreen, tap and swipe or hold gesture.

Motion Controls Not Required: You don’t need motion controls to play the game.

Button Combinations

Specific button operation required to play

Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.

No Simultaneous Buttons: Only one button or key required at a time, in addition to direction.

Vibration Optional: Controller vibration not used in the game or you can disable it.

Image

How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Visibility

Bright Colourful Palette: Game uses bright colours and is generally high contrast.

Large Game Elements: Game characters and other elements are large and distinguishable.

Outline Interactive Elements: Characters, platforms and enemies can be outlined for visibility.

No Busy Backgrounds: No distracting backgrounds or you can make them static or blank.

Motion sickness friendly: Option to reduce motion sickness (motion blur, depth of field, field of vision).

Head-Up-Display Visibility

Clear Interface: The game navigation, maps and information are clear to read, large or adjustable.

Adjust Head Up Display: Remove or resize head-up display to remove distraction and make more visible.

Audio

How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Adjustable Audio

Balance Audio Levels: Set music and game sound effects separately.

Customise Audio Levels: Control volume levels of specific events and elements in the game.

Play Without Hearing: No audio cues are necessary to play the game well

System Settings

Android has accessibility settings including ways to navigate and interact, although not all games support this. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. Stadia offers some system accessibility features. Tandem enables you to use two controllers to play one character. This also enables you to connect other controllers like the Xbox Adaptive Controller.

iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games... read more about system accessibility settings.

Supported by PlayabilityInitiative and accessibility contributors: @GeekDadGamer


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