Hyper Light Drifter Review
Posted: 5 weeks ago.
You dash through lush woods and crystal lagoons, and you fight poison wolves and old knights with an electric blue sword and a modifiable gun. Rather than scavenging ammunition you gain bullets by hitting enemies and objects with the energy sword. This, along with the rapid approach of increasingly difficult monsters, makes battles frantic and reaction-based. As you progress you can upgrade weapons, learn new skills, discover equipment and traverse a dark, detailed world with branching paths and secrets abound.
But alongside this brash neon combat threads a story, underscored by orchestral music, about the tragedy of the world's dark and violent past. You discover a land steeped in treasure, blood and dilapidated architecture. You are haunted by an insatiable illness and must travel deep into the lands of Buried Time, hoping to discover a way to quiet the vicious disease.
Rated PEGI 12 because it features moderate violence to fantasy characters caused through the use of bladed weapons and firearms. Small characters can be quickly killed and then disappear. Larger characters will respond realistically to being attacked, and either disappear after a few hits or will fall to the ground and remain in view. Regardless of the size of the character attacked, hits are indicated by large and small blood splatters.
ESRB TEEN Blood and Gore and Violence
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Select Difficulty: Select difficulty from a range of presets.
How much reading or listening comprehension is required, and how accessible this is.
No Reading: No reading is required.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse and Keys: Can play with mouse and multiple keys.
Select Preset Controller Mappings: Select preset button layouts.
Vibration Optional: Controller vibration not used in the game or you can disable it.
Informative Vibration: Controller vibration indicates aspects of the game, echoing visual and audio cues.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Bright Colourful Palette: Game uses bright colours and is generally high contrast.
High Contrast Mode: You can adjust the contrast of the game to be high-contrast, or the game already has high contrast visuals.
Audio Cues for Visual Events: Audio is provided to indicate visual events.
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately.
Visual Cues for Audio Events: Text or other visual indicators of audio events.
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping). Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games. iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games... read more about system accessibility settings.
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