I Am Dead Review

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Posted: 7 months ago, last updated 2 weeks ago.

Author: Andy Robertson.

OverviewOverview

I Am Dead is a puzzle game from the creators of Wilmot's Warehouse. You play a recently-deceased museum curator trying to avert a disaster from his home town of Shelmerston.

Together with your trusty canine, you must discover Shelmerston's lost ghosts by visiting important places in the town and entering the memories of your best friends while you were alive. To do this you have the ability to peer inside buildings, objects and even people to reveal their histories.

The main interactions, along with exploring the villiage and talking to inhabitants, is slicing through items in minute details. You can zoom into locations. Then zoom into items in that locations. Each of these 100's of items are fun to investigate. Not only on the design of these things, but for the secrets that they reveal.

Peering into other residents grants you access to their memories and offer up clues to go looking for the next items and other people. As you go, you discover a warmhearted story about death, love and the meaning of home. It's a puzzle game about memory and the afterlife. Through the intertwining lives of different people you discover the history and folklore of Shelmerston.

DetailsDetails

Rating: PEGI 7+, ESRB EVERYONE 10+

Release Date: 07/10/2020

Platforms: Mac, Nintendo Switch and PC.

Genres: Adventure, Narrative and Puzzle.

Developer: @A_i

 

TipsTips

CommitmentCommitment

Duration: This game will take between 5 hours and 7 hours to complete. In addition to the main story you can hunt for matching slices of different items. Then there is Mr Whitstable, who offers treasure hunts through riddles.
 
Players: This is a single player game.

CostsCosts

Does not offer in-game purchases, 'loot boxes' or 'battle/season passes'.

Age RatingsAge Ratings

PEGI 7 with mild violence.

ESRB EVERYONE 10+ with Fantasy Violence, Use of Alcohol and Tobacco, Mild Language.

AccessibilityAccessibility

Accessibility for this game is as follows:

Difficulty

How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Cognitive Pressure

Reaction-time Not Critical: Individual game actions don’t need quick reactions.

Low Pressure: Game tasks aren’t time-limited or with a high emphasis on performance. Or there is a low pressure play-mode available.

Assistance

Practice Area: You can practice freely without opponents or time pressures.

Tutorials: There are helpful tutorials, instructions and tips.

Reading

How much reading or listening comprehension is required, and how accessible this is.

Moderate Reading: Moderate reading required.

Text Visibility

Large Clear Text: Text is large and clear, or can be adjusted to be.

High Text Contrast: Text colour contrasts to background.

Subtitles

Large Clear Subtitles: Subtitles are large and clear, or can be adjusted to be.

Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.

Speaker Indicator: Captions or icons and speech bubbles indicate who is speaking.

All Dialogue is Voiced: All of the game dialogue and narrative can be voiced.

Controls

How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.

Mouse and Keys: Can play with mouse and multiple keys.

Invert X/Y Axis: You can invert the direction required to control looking and aiming.

Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.

Vibration Optional: Controller vibration not used in the game or you can disable it.

Adjust Mouse/Stick Sensitivity: Adjust how sensitive mouse/stick controls are.

Image

How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Visibility

Bright Colourful Palette: Game uses bright colours and is generally high contrast.

Large Game Elements: Game characters and other elements are large and distinguishable.

Outline Interactive Elements: Characters, platforms and enemies can be outlined for visibility.

Visual Distractions

No Flashes: No flashing strobe effects or you can disable them.

No Screen Shake: No screen shake effect or this can be disabled.

No Busy Backgrounds: No distracting backgrounds or you can make them static or blank.

Audio

How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Adjustable Audio

Balance Audio Levels: Set music and game sound effects separately.

Customise Audio Levels: Control volume levels of specific events and elements in the game.

Visual Cues for Audio Events: Text or other visual indicators of audio events.

Play Without Hearing: No audio cues are necessary to play the game well

System Settings

Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators... read more about system accessibility settings.

Supported by PlayabilityInitiative and accessibility contributors: Andy Robertson


 




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