Ibb and Obb Review
Posted: 8 months ago, last updated 3 months ago.
It sounds complicated but is actually a fun and simple game where you use this gravity flipping aspect, along with the ability to jump on each other or fling the other player off special jump pads, to progress and collect the sparkles.
Fall up and jump down through 15 levels filled with double gravity puzzles and discover 8 hidden worlds that will test your new non-Newtonian skills to the maximum. All levels have their own unique music, composed by Kettel known for his warm melodic electronica.
Players: You can play with 2 players in the same room and up to 2 players online. You need 2 players to play this game, either in the same place on the same system or online each with their own copy of the game. When playing online you can draw gestures on the screen to show the other player where they should go.
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Low Pressure: Game tasks aren’t time-limited or with a high emphasis on performance. Or there is a low pressure play-mode available.
How much reading or listening comprehension is required, and how accessible this is.
No Reading: No reading is required.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
1 Stick: Can play with 1 stick.
Keyboard Alone: Can play with just the keyboard.
Vibration Optional: Controller vibration not used in the game or you can disable it.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Bright Colourful Palette: Game uses bright colours and is generally high contrast.
Large Game Elements: Game characters and other elements are large and distinguishable.
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank.
Audio Cues for Visual Events: Audio is provided to indicate visual events.
Clear Interface: The game navigation, maps and information are clear to read, large or adjustable.
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately.
Customise Audio Levels: Control volume levels of specific events and elements in the game.
Play Without Hearing: No audio cues are necessary to play the game well
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators... read more about system accessibility settings.
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