Immortals Fenyx Rising Review
Posted: 6 months ago, last updated 4 weeks ago.
Immortals Fenyx is narrated by the titan Prometheus and the king of the Gods, Zeus, with the intention of giving a unique perspective on this legend. The main objective is to defeat Typhon, the deadliest Titan in Greek mythology and as you progress you'll be able to customise your character, gain new weapons and blessings from the god for restoring order to regions of the world.
The world you play in is both large and varied. Each region is designed for a specific Greek gods. Almost everything is climbable, including cliffs and massive mountains. Dotted throughout the landscape are glowing red Tartaros Rifts that offer otherworldly dungeons to solve.
When you encounter monsters you must fight them with the quick, versatile, and acrobatic battle play. Light sword attacks can inflict quick flurries of damage, heavy axe attacks can break through shields, and a well-aimed arrow shot can do immense damage to unsuspecting enemies.
The overall result is a game that offers an expansive world to explore, story to embark on and countless puzzles to solve.
There's a demo available on the Switch.
Rated PEGI 12+ for moderate violence, sexual innuendos and mild swearing.
ESRB TEEN for language, suggestive themes and violence. Players explore mythologically themed environments, perform quests, and battle fantastical creatures (e.g., harpies, gorgons, cyclops, demons). Players use hammers, swords, arrows, and elemental abilities (e.g., fire, ice) to defeat enemies in close-quarters combat. Fighting can be frenetic, highlighted by impact sounds, screen-shaking and slow-motion effects. Enemies generally burst into particles or get blown back a great distance when defeated. The game contains some innuendo and suggestive humor in the dialogue (e.g., “'…storm his cave, and defile his manhood”; “…only finding peace with horses. Laying with horses”; "Not even if you were…having an orgy on a Pegasos made of rainbows"; “Clearly murder and incest did not make that very short list.”). The word “a*shole” appears in the dialogue.
There are options to change inputs from hold to toggles, including Crouch, Walk, Aim, Long Jumping, Apollo’s Arrows, and Herakles’ Strength. You do however still have to press rapidly to attack.
There are a set of cognitive assistance options that include Puzzle Feedback, Compass and Icons, Puzzle Captions, Clues and the ability to turn off certain challenges.
Menus are narrated although not in the HUD and not on Switch version at all. Pacing, volume, and male/female voices can be adjusted.
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Select Difficulty: Select difficulty from a range of presets.
Customise Difficulty: Customise different aspects of the game.
Adjustable Anytime: You can adjust the difficulty while playing.
View Control Mapping: You can view a map of controls during play.
Assistance When Stuck: The game notices if you get stuck and provides assistance, such as skipping levels, hints or tutorials.
Assistance With Controls: You can get the game to assist aiming, steering, reloading, jumping, running etc.
Assistance With Direction: Indication of where to go next with arrows, cookie trail and the like.
Practice Area: You can practice freely without opponents or time pressures.
Tutorials: There are helpful tutorials, instructions and tips.
How much reading or listening comprehension is required, and how accessible this is.
Moderate Reading: Moderate reading required.
Large Clear Text: Text is large and clear, or can be adjusted to be.
High Text Contrast: Text colour contrasts to background.
Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.
Speaker Indicator, their Tone and Environment Sounds: Captions indicate who is speaking and their tone, game sound and music.
Menus are Voiced: All of the game menus can be narrated for easier navigation.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Mouse and Keys: Can play with mouse and multiple keys.
Mouse and Controller: Can play with mouse and controller simultaneously.
Motion Controls Not Required: You don’t need motion controls to play the game.
You can customise the controls for the game as follows:
Select Preset Controller Mappings: Select preset button layouts.
Remap Buttons: Re-map all buttons/keys.
Remap Sticks: Remap the stick controls to buttons/keys.
Remap Mouse and Keyboard: Remap mouse and keyboard.
Invert X/Y Axis: You can invert the direction required to control looking and aiming.
Holding Down Buttons Optional: Holding down buttons not required or can be turned off or switched to toggling the action on and off.
Vibration Optional: Controller vibration not used in the game or you can disable it.
Informative Vibration: Controller vibration indicates aspects of the game, echoing visual and audio cues.
Adjust Mouse/Stick Sensitivity: Adjust how sensitive mouse/stick controls are.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Bright Colourful Palette: Game uses bright colours and is generally high contrast.
Large Game Elements: Game characters and other elements are large and distinguishable.
Outline Interactive Elements: Characters, platforms and enemies can be outlined for visibility.
Audio Cues for Visual Events: Audio is provided to indicate visual events.
Motion sickness friendly: Option to reduce motion sickness (motion blur, depth of field, field of vision).
Colourblind friendly: Game doesn’t rely on colour or can switch to colourblind friendly mode.
Colour adjustments: Adjust colours of characters or game elements for greater visibility
Clear Interface: The game navigation, maps and information are clear to read, large or adjustable.
Adjust Head Up Display: Remove or resize head-up display to remove distraction and make more visible.
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately.
Customise Audio Levels: Control volume levels of specific events and elements in the game.
Visual Cues for Audio Events: Text or other visual indicators of audio events.
Visual Depiction of Directional Audio: Indication on screen with arrows, icons, located colour splashes and the like, to show where directional audio for damage, footsteps, environmental or way-finding sounds are coming from.
Play Without Hearing: No audio cues are necessary to play the game well
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping). PlayStation 5 has a range of system-wide accessibility settings. Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games. Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games... read more about system accessibility settings.
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