Posted: 7 months ago, last updated yesterday.
It's a hard game, die 25 times without replenishing the orbs and your game is over. Also, you have to find your own way through it. Because you don't have to progress in any particular way, each time you play the game is different. The amount of the narrative you encounter will also be different each time.
Along with the puzzles you have enemies that chase and kill you, resetting your progress. Identifying a way to use stealth to get past these enemies is a core part of the experience. To do this you have six easy to use, hard to master player skills and must learn strategies to overcome each type of enemy.
- Difficulty: Instructions are provide with illustrations and text. You can opt for more tutorials, slower enemies or play without enemies. You can also disable permanently dying.
- Reading: There is no dialogue in the game to read, although there are notes you find that need to be read.
- Image calibration: Any item you can interact with is highlighted with visual cues. The game is designed to be colour blind friendly.
- Audio calibration:
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping)... read more about system accessibility settings.
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